// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_PROPELPROPERTY_H_ #define RULESETS_PROPELPROPERTY_H_ #include "common/Property.h" #include /** * \brief Handles a propel force from the entity itself. * * This is to be used for entities that move on their own. For example any character. * * \ingroup PropertyClasses */ class PropelProperty: public PropertyBase { public: static const std::string property_name; static const std::string property_atlastype; PropelProperty(); virtual ~PropelProperty(); const WFMath::Vector<3> & data() const { return mData; } WFMath::Vector<3> & data() { return mData; } virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual void add(const std::string & key, Atlas::Message::MapType & map) const; virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; virtual PropelProperty * copy() const; protected: WFMath::Vector<3> mData; }; #endif /* RULESETS_PROPELPROPERTY_H_ */