// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_PY_THING_H #define RULESETS_PY_THING_H #include class BaseMind; class Character; class Entity; class LocatedEntity; /// \brief Wrapper for Entity in Python /// \ingroup PythonWrappers typedef struct { PyObject_HEAD /// \brief Entity object handled by this wrapper union { LocatedEntity * l; Entity * e; Character * c; BaseMind * m; } m_entity; /// \brief List of weak references PyObject * m_weakreflist; } PyEntity; extern PyTypeObject PyLocatedEntity_Type; extern PyTypeObject PyEntity_Type; extern PyTypeObject PyCharacter_Type; extern PyTypeObject PyMind_Type; #define PyLocatedEntity_Check(_o) PyObject_TypeCheck(_o, &PyLocatedEntity_Type) #define PyLocatedEntity_CheckExact(_o) (Py_Type(_o) == &PyLocatedEntity_Type) #define PyEntity_Check(_o) PyObject_TypeCheck(_o, &PyEntity_Type) #define PyEntity_CheckExact(_o) (Py_Type(_o) == &PyEntity_Type) #define PyCharacter_Check(_o) PyObject_TypeCheck(_o, &PyCharacter_Type) #define PyCharacter_CheckExact(_o) (Py_Type(_o) == &PyCharacter_Type) #define PyMind_Check(_o) PyObject_TypeCheck(_o, &PyMind_Type) #define PyMind_CheckExact(_o) (Py_TYPE(_o) == &PyMind_Type) PyObject * wrapEntity(LocatedEntity * entity); PyEntity * newPyLocatedEntity(); PyEntity * newPyEntity(); PyEntity * newPyCharacter(); PyEntity * newPyMind(); #endif // RULESETS_PY_THING_H