// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "Py_Vector3D.h" #include "Py_Quaternion.h" #include "Py_Message.h" #include static PyObject * Vector3D_dot(PyVector3D * self, PyVector3D * other) { if (!PyVector3D_Check(other)) { PyErr_SetString(PyExc_TypeError, "Can only dot with Vector3D"); return NULL; } return PyFloat_FromDouble(Dot(self->coords, other->coords)); } static PyObject * Vector3D_cross(PyVector3D * self, PyVector3D * other) { if (!PyVector3D_Check(other)) { PyErr_SetString(PyExc_TypeError, "Can only cross with Vector3D"); return NULL; } PyVector3D * ret = newPyVector3D(); if (ret != NULL) { ret->coords = Cross(self->coords, other->coords); } return (PyObject *)ret; } static PyObject * Vector3D_rotatex(PyVector3D * self, PyObject * arg) { if (!PyFloat_CheckExact(arg)) { PyErr_SetString(PyExc_TypeError, "Can only rotatex with a float"); return NULL; } double angle = PyFloat_AsDouble(arg); self->coords.rotateX(angle); Py_INCREF(Py_None); return Py_None; } static PyObject * Vector3D_rotatey(PyVector3D * self, PyObject * arg) { if (!PyFloat_CheckExact(arg)) { PyErr_SetString(PyExc_TypeError, "Can only rotatey with a float"); return NULL; } double angle = PyFloat_AsDouble(arg); self->coords.rotateY(angle); Py_INCREF(Py_None); return Py_None; } static PyObject * Vector3D_rotatez(PyVector3D * self, PyObject * arg) { if (!PyFloat_CheckExact(arg)) { PyErr_SetString(PyExc_TypeError, "Can only rotatez with a float"); return NULL; } double angle = PyFloat_AsDouble(arg); self->coords.rotateZ(angle); Py_INCREF(Py_None); return Py_None; } static PyObject * Vector3D_rotate(PyVector3D * self, PyQuaternion * arg) { if (!PyQuaternion_Check(arg)) { PyErr_SetString(PyExc_TypeError, "Can only rotate with a quaternion"); return NULL; } self->coords.rotate(arg->rotation); Py_INCREF(Py_None); return Py_None; } static PyObject * Vector3D_angle(PyVector3D * self, PyVector3D * other) { if (!PyVector3D_Check(other)) { PyErr_SetString(PyExc_TypeError, "Can get angle to Vector3D"); return NULL; } return PyFloat_FromDouble(Angle(self->coords, other->coords)); } static PyObject * Vector3D_sqr_mag(PyVector3D * self) { return PyFloat_FromDouble(self->coords.sqrMag()); } static PyObject * Vector3D_mag(PyVector3D * self) { return PyFloat_FromDouble(self->coords.mag()); } static PyObject * Vector3D_is_valid(PyVector3D * self) { PyObject * ret = self->coords.isValid() ? Py_True : Py_False; Py_INCREF(ret); return ret; } static PyObject * Vector3D_unit_vector(PyVector3D * self) { PyVector3D * ret = newPyVector3D(); if (ret == NULL) { return NULL; } ret->coords = self->coords; WFMath::CoordType the_mag = ret->coords.mag(); if (!the_mag > 0) { PyErr_SetString(PyExc_ZeroDivisionError, "Attempt to normalize a vector with zero magnitude"); return NULL; } ret->coords /= the_mag; return (PyObject *)ret; } static PyObject *Vector3D_unit_vector_to(PyVector3D * self, PyVector3D * other) { if (!PyVector3D_Check(other)) { PyErr_SetString(PyExc_TypeError, "Argument must be a Vector3D"); return NULL; } PyVector3D * ret = newPyVector3D(); if (ret == NULL) { return NULL; } ret->coords = (other->coords - self->coords); WFMath::CoordType the_mag = ret->coords.mag(); if (!the_mag > 0) { PyErr_SetString(PyExc_ZeroDivisionError, "Attempt to normalize a vector with zero magnitude"); return NULL; } ret->coords /= the_mag; return (PyObject *)ret; } static PyMethodDef Vector3D_methods[] = { {"dot", (PyCFunction)Vector3D_dot, METH_O}, {"cross", (PyCFunction)Vector3D_cross, METH_O}, {"rotatex", (PyCFunction)Vector3D_rotatex, METH_O}, {"rotatey", (PyCFunction)Vector3D_rotatey, METH_O}, {"rotatez", (PyCFunction)Vector3D_rotatez, METH_O}, {"rotate", (PyCFunction)Vector3D_rotate, METH_O}, {"angle", (PyCFunction)Vector3D_angle, METH_O}, {"square_mag", (PyCFunction)Vector3D_sqr_mag, METH_NOARGS}, {"mag", (PyCFunction)Vector3D_mag, METH_NOARGS}, {"is_valid", (PyCFunction)Vector3D_is_valid, METH_NOARGS}, {"unit_vector", (PyCFunction)Vector3D_unit_vector, METH_NOARGS}, {"unit_vector_to", (PyCFunction)Vector3D_unit_vector_to, METH_O}, {NULL, NULL} /* sentinel */ }; static void Vector3D_dealloc(PyVector3D *self) { self->coords.~Vector3D(); self->ob_type->tp_free(self); } static PyObject* Vector3D_repr(PyVector3D * self) { char buf[64]; ::snprintf(buf, 64, "(%f, %f, %f)", self->coords.x(), self->coords.y(), self->coords.z()); return PyString_FromString(buf); } static PyObject * Vector3D_getattro(PyVector3D *self, PyObject *oname) { char * name = PyString_AsString(oname); if (strcmp(name, "x") == 0) { return PyFloat_FromDouble(self->coords.x()); } if (strcmp(name, "y") == 0) { return PyFloat_FromDouble(self->coords.y()); } if (strcmp(name, "z") == 0) { return PyFloat_FromDouble(self->coords.z()); } return PyObject_GenericGetAttr((PyObject *)self, oname); } static int Vector3D_setattro(PyVector3D *self, PyObject *oname, PyObject *v) { char * name = PyString_AsString(oname); float val; if (PyInt_Check(v)) { val = PyInt_AsLong(v); } else if (PyFloat_Check(v)) { val = PyFloat_AsDouble(v); } else { PyErr_SetString(PyExc_TypeError, "Vector3D attributes must be numeric"); return -1; } if (strcmp(name, "x") == 0) { self->coords.x() = val; } else if (strcmp(name, "y") == 0) { self->coords.y() = val; } else if (strcmp(name, "z") == 0) { self->coords.z() = val; } else { PyErr_SetString(PyExc_AttributeError, "Vector3D attribute does not exist"); return -1; } return 0; } static int Vector3D_compare(PyVector3D * self, PyVector3D * other) { if (self->coords == other->coords) { return 0; } return 1; } /* * Vector3D sequence methods. */ #if PY_VERSION_HEX < 0x02050000 typedef int Py_ssize_t; #endif static Py_ssize_t Vector3D_seq_length(PyVector3D * self) { return 3; } static PyObject * Vector3D_seq_item(PyVector3D * self, Py_ssize_t item) { if (item < 0 || item >= 3) { PyErr_SetString(PyExc_TypeError,"Vector3D.[]: Index out of range."); return 0; } return PyFloat_FromDouble(self->coords[item]); } static int Vector3D_seq_ass_item(PyVector3D * self, Py_ssize_t item, PyObject * val) { if (item < 0 || item >= 3) { PyErr_SetString(PyExc_TypeError,"Vector3D.[]: Index out of range."); return -1; } if (!PyFloat_Check(val)) { PyErr_SetString(PyExc_TypeError,"Vector3D.[]: Value must be float."); return -1; } self->coords[item] = PyFloat_AsDouble(val); return 0; } static PyVector3D*Vector3D_num_add(PyVector3D*self,PyVector3D*other) { if (!PyVector3D_Check(other)) { PyErr_SetString(PyExc_TypeError, "Can only add Vector3D to Vector3D"); return NULL; } PyVector3D * ret = newPyVector3D(); if (ret != NULL) { ret->coords = (self->coords + other->coords); } return ret; } static PyVector3D*Vector3D_num_sub(PyVector3D*self,PyVector3D*other) { if (!PyVector3D_Check(other)) { PyErr_SetString(PyExc_TypeError, "Can only sub Vector3D from Vector3D"); return NULL; } PyVector3D * ret = newPyVector3D(); if (ret != NULL) { ret->coords = (self->coords - other->coords); } return ret; } static PyVector3D * Vector3D_num_mul(PyVector3D * self, PyObject * _other) { double other; if (PyInt_Check(_other)) { other = PyInt_AsLong(_other); } else if (PyFloat_Check(_other)) { other = PyFloat_AsDouble(_other); } else { PyErr_SetString(PyExc_TypeError, "Vector3D can only be multiplied by numeric value"); return NULL; } PyVector3D * ret = newPyVector3D(); if (ret != NULL) { ret->coords = (self->coords * other); } return ret; } static PyVector3D * Vector3D_num_div(PyVector3D * self, PyObject * _other) { double other; if (PyInt_Check(_other)) { other = PyInt_AsLong(_other); } else if (PyFloat_Check(_other)) { other = PyFloat_AsDouble(_other); } else { PyErr_SetString(PyExc_TypeError, "Vector3D can only be divided by numeric value"); return NULL; } PyVector3D * ret = newPyVector3D(); if (ret != NULL) { ret->coords = (self->coords / other); } return ret; } static int Vector3D_num_coerce(PyObject ** self, PyObject ** other) { Py_INCREF(*self); Py_INCREF(*other); return 0; } static int Vector3D_init(PyVector3D * self, PyObject * args, PyObject * kwds) { PyObject * clist; switch (PyTuple_Size(args)) { case 0: break; case 1: clist = PyTuple_GetItem(args, 0); if (!PyList_Check(clist)) { PyErr_SetString(PyExc_TypeError, "Vector3D() from single value must be a list"); return -1; } if (PyList_Size(clist) != 3) { PyErr_SetString(PyExc_ValueError, "Vector3D() from a list must be 3 long"); return -1; } for(int i = 0; i < 3; i++) { PyObject * item = PyList_GetItem(clist, i); if (PyInt_Check(item)) { self->coords[i] = (float)PyInt_AsLong(item); } else if (PyFloat_Check(item)) { self->coords[i] = PyFloat_AsDouble(item); } else if (PyMessage_Check(item)) { PyMessage * mitem = (PyMessage*)item; if (!mitem->m_obj->isNum()) { PyErr_SetString(PyExc_TypeError, "Vector3D() must take list of floats, or ints"); return -1; } self->coords[i] = mitem->m_obj->asNum(); } else { PyErr_SetString(PyExc_TypeError, "Vector3D() must take list of floats, or ints"); return -1; } } self->coords.setValid(); break; case 3: for(int i = 0; i < 3; i++) { PyObject * item = PyTuple_GetItem(args, i); if (PyInt_Check(item)) { self->coords[i] = (float)PyInt_AsLong(item); } else if (PyFloat_Check(item)) { self->coords[i] = PyFloat_AsDouble(item); } else { PyErr_SetString(PyExc_TypeError, "Vector3D() must take list of floats, or ints"); return -1; } } self->coords.setValid(); break; default: PyErr_SetString(PyExc_TypeError, "Vector3D must take list of floats, or ints, 3 ints or 3 floats"); return -1; break; } return 0; } static PyObject * Vector3D_new(PyTypeObject * type, PyObject *, PyObject *) { // This looks allot like the default implementation, except we call the // in-place constructor. PyVector3D * self = (PyVector3D *)type->tp_alloc(type, 0); if (self != NULL) { new (&(self->coords)) Vector3D(); } return (PyObject *)self; } static PySequenceMethods Vector3D_seq = { (lenfunc)Vector3D_seq_length, /* sq_length */ NULL, /* sq_concat */ NULL, /* sq_repeat */ (ssizeargfunc)Vector3D_seq_item, /* sq_item */ NULL, /* sq_slice */ (ssizeobjargproc)Vector3D_seq_ass_item, /* sq_ass_item */ NULL /* sq_ass_slice */ }; static PyNumberMethods Vector3D_num = { (binaryfunc)Vector3D_num_add, /* nb_add */ (binaryfunc)Vector3D_num_sub, /* nb_subtract */ (binaryfunc)Vector3D_num_mul, /* nb_multiply */ (binaryfunc)Vector3D_num_div, /* nb_divide */ 0, /* nb_remainder */ 0, /* nb_divmod */ 0, /* nb_power */ 0, /* nb_negative */ 0, /* nb_positive */ 0, /* nb_absolute */ 0, /* nb_nonzero */ 0, /* nb_invert */ 0, /* nb_lshift */ 0, /* nb_rshift */ 0, /* nb_and */ 0, /* nb_xor */ 0, /* nb_or */ Vector3D_num_coerce, /* nb_coerce */ 0, /* nb_int */ 0, /* nb_long */ 0, /* nb_float */ 0, /* nb_oct */ 0 /* nb_hex */ }; PyTypeObject PyVector3D_Type = { PyObject_HEAD_INIT(0) 0, // ob_size "physics.Vector3D", // tp_name sizeof(PyVector3D), // tp_basicsize 0, // tp_itemsize // methods (destructor)Vector3D_dealloc, // tp_dealloc 0, // tp_print 0, // tp_getattr 0, // tp_setattr (cmpfunc)Vector3D_compare, // tp_compare (reprfunc)Vector3D_repr, // tp_repr &Vector3D_num, // tp_as_number &Vector3D_seq, // tp_as_sequence 0, // tp_as_mapping 0, // tp_hash 0, // tp_call 0, // tp_str (getattrofunc)Vector3D_getattro,// tp_getattro (setattrofunc)Vector3D_setattro,// tp_setattro 0, // tp_as_buffer Py_TPFLAGS_DEFAULT, // tp_flags "Vector3D objects", // tp_doc 0, // tp_travers 0, // tp_clear 0, // tp_richcompare 0, // tp_weaklistoffset 0, // tp_iter 0, // tp_iternext Vector3D_methods, // tp_methods 0, // tp_members 0, // tp_getset 0, // tp_base 0, // tp_dict 0, // tp_descr_get 0, // tp_descr_set 0, // tp_dictoffset (initproc)Vector3D_init, // tp_init 0, // tp_alloc Vector3D_new, // tp_new }; PyVector3D * newPyVector3D() { return (PyVector3D *)PyVector3D_Type.tp_new(&PyVector3D_Type, 0, 0); }