// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_STATISTICS_PROPERTY_H #define RULESETS_STATISTICS_PROPERTY_H #include "common/Property.h" #include class ArithmeticScript; /// \brief Class to handle Entity statistics /// \ingroup PropertyClasses class StatisticsProperty : public PropertyBase { protected: /// \brief Reference to variable holding the value of this Property std::map m_data; ArithmeticScript * m_script; StatisticsProperty(const StatisticsProperty &); public: explicit StatisticsProperty(); virtual ~StatisticsProperty(); ArithmeticScript * script() { return m_script; } virtual void install(LocatedEntity *, const std::string &); virtual void apply(LocatedEntity *); virtual int get(Atlas::Message::Element &) const; virtual void set(const Atlas::Message::Element &); virtual StatisticsProperty * copy() const; bool getStat(const std::string & name, double & val) const; }; #endif // RULESETS_STATISTICS_PROPERTY_H