// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_TASKS_PROPERTY_H #define RULESETS_TASKS_PROPERTY_H #include "common/Property.h" class Task; /// \brief Class to handle whether or not an entity is solid for collisions. /// \ingroup PropertyClasses class TasksProperty : public PropertyBase { protected: Task * m_task; public: /// \brief Constructor explicit TasksProperty(); bool busy() const { return m_task != 0; } virtual int get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual TasksProperty * copy() const; int updateTask(LocatedEntity * owner, OpVector & res); int startTask(Task * task, LocatedEntity * owner, const Operation & op, OpVector & res); int clearTask(LocatedEntity * owner, OpVector & res); void stopTask(LocatedEntity * owner, OpVector & res); void TickOperation(LocatedEntity * owner, const Operation & op, OpVector &); void UseOperation(LocatedEntity * owner, const Operation & op, OpVector &); HandlerResult operation(LocatedEntity * owner, const Operation & op, OpVector &); }; #endif // RULESETS_TASKS_PROPERTY_H