// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_TERRAIN_MOD_PROPERTY_H #define RULESETS_TERRAIN_MOD_PROPERTY_H #include "rulesets/TerrainEffectorProperty.h" #include "physics/Vector3D.h" namespace Mercator { class TerrainMod; } class TerrainProperty; class TerrainModTranslator; /// \brief Class to handle Entity terrain modifier property /// \ingroup PropertyClasses class TerrainModProperty : public TerrainEffectorProperty { protected: /// \brief A pointer to the modifier returned by a call to Terrain::addMod() Mercator::TerrainMod *m_modptr; /** * @brief The inner terrain mod instance which holds the actual Mercator::TerrainMod instance and handles the parsing of it. * In order to be able to better support different types of mods the actual instance will be any of the subclasses of InnerTerrainMod, depending on the type of the mod. */ TerrainModTranslator* m_innerMod; public: TerrainModProperty(); ~TerrainModProperty(); TerrainModProperty * copy() const; virtual void install(LocatedEntity *, const std::string &); virtual void remove(LocatedEntity *, const std::string &); virtual void apply(LocatedEntity *); virtual HandlerResult operation(LocatedEntity *, const Operation &, OpVector &); Mercator::TerrainMod * getModifier() { return m_modptr; } /// \brief Constructs a Mercator::TerrainMod from Atlas data Mercator::TerrainMod * parseModData(LocatedEntity * owner, const Atlas::Message::MapType &); /// \brief Changes a modifier's position void move(LocatedEntity*); /// \brief Removes the modifier from the terrain void remove(LocatedEntity*); /// \brief Retrieve a sub attribute of the property int getAttr(const std::string &, Atlas::Message::Element &); /// \brief Modify a sub attribute of the property void setAttr(const std::string &, const Atlas::Message::Element &); HandlerResult move_handler(LocatedEntity * e, const Operation & op, OpVector & res); HandlerResult delete_handler(LocatedEntity * e, const Operation & op, OpVector & res); }; #endif // RULESETS_TERRAIN_MOD_PROPERTY_H