/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef VOIDDOMAIN_H_ #define VOIDDOMAIN_H_ #include "Domain.h" /** * @brief An empty domain, in which nothing can move, and nothing can be seen. */ class VoidDomain : public Domain { public: VoidDomain(LocatedEntity& entity); virtual ~VoidDomain(); virtual float constrainHeight(LocatedEntity &, LocatedEntity *, const Point3D &, const std::string &); virtual void tick(double t); virtual bool isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const; virtual void processVisibilityForMovedEntity( const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res); virtual void processDisappearanceOfEntity( const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res); virtual float checkCollision(LocatedEntity& entity, CollisionData& collisionData); }; #endif /* VOIDDOMAIN_H_ */