# This map should be auto generated by the create_map.py function! # Do not edit by hand. #world = { "house":("world.object.building.House", "House")} object_class_list = [ "world.objects.Thing", "world.objects.buildings.House", "world.objects.buildings.StoneHouse", "world.objects.buildings.Sty", "world.objects.Character", "world.objects.Thing", "world.objects.characters.Creator", "world.objects.characters.Farmer", "world.objects.characters.Butcher", "world.objects.characters.Merchant", "world.objects.characters.Smith", "world.objects.characters.Guard", "world.objects.food.Vodka", "world.objects.food.Ham", "world.objects.tools.Axe", "world.objects.tools.Sword", "world.objects.tools.Cleaver", "world.objects.tools.Coin", "world.objects.materials.Lumber", "world.objects.buildings.House", "world.objects.elements.Fire", "world.objects.plants.Tree", "world.objects.plants.Oak", "world.objects.plants.seeds.Seed", "world.objects.plants.seeds.Acorn", "world.objects.animals.Animal", "world.objects.animals.Pig", "world.objects.animals.Wolf", "world.objects.animals.Crab", "world.objects.animals.Squirrel", "world.objects.undead.Undead", "world.objects.undead.Skeleton", "world.objects.undead.Skull", "world.objects.undead.Ribcage", "world.objects.undead.Arm", "world.objects.undead.Pelvis", "world.objects.undead.Thigh", "world.objects.undead.Shin", "world.objects.undead.Lych", "world.objects.outdoor.Campfire", "world.objects.Weather" ] mind_class_list = [ "mind.goals.common.common", "mind.goals.common.misc_goal", "mind.goals.common.move", "mind.goals.humanoid.build_home", "mind.goals.humanoid.fire", "mind.goal.common.move" ]