// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_ADMIN_H #define SERVER_ADMIN_H #include "Account.h" #include /// \brief This is a class for handling users with administrative priveleges class Admin : public Account { protected: virtual LocatedEntity * createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &); virtual int characterError(const Operation & op, const Atlas::Objects::Root & ent, OpVector & res) const; virtual void createObject(const std::string &, const Atlas::Objects::Root &, const Operation &, OpVector &); void opDispatched(Operation op); /// \brief Sets an attribute on the admin instance itself. void setAttribute(const Atlas::Objects::Root& arg); /// \brief Connection used to monitor the in-game operations sigc::connection m_monitorConnection; public: Admin(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId); virtual ~Admin(); virtual const char * getType() const; virtual void addToMessage(Atlas::Message::MapType &) const; virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const; virtual void LogoutOperation(const Operation &, OpVector &); virtual void GetOperation(const Operation &, OpVector &); virtual void SetOperation(const Operation &, OpVector &); virtual void OtherOperation(const Operation &, OpVector &); void customMonitorOperation(const Operation &, OpVector &); friend class Admintest; }; #endif // SERVER_ADMIN_H