// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_ENTITY_FACTORY_H #define SERVER_ENTITY_FACTORY_H #include "common/EntityKit.h" class EntityFactoryBase : public EntityKit { protected: void initializeEntity(LocatedEntity& thing, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location); public: ScriptKit * m_scriptFactory; /// Default attribute values for this class Atlas::Message::MapType m_classAttributes; /// Default attribute values for instances of this class, including /// defaults inherited from parent classes. Atlas::Message::MapType m_attributes; /// Factory for class from which the class handled by this factory /// inherits. EntityFactoryBase * m_parent; /// Set of factories for classes which inherit from the class handled /// by this factory. std::set m_children; EntityFactoryBase(); virtual ~EntityFactoryBase(); virtual EntityFactoryBase * duplicateFactory() = 0; void addProperties(); void updateProperties(); }; /// \brief Concrete factory template for creating in-game entity objects. template class EntityFactory : public EntityFactoryBase { protected: EntityFactory(EntityFactory & o); public: EntityFactory(); virtual ~EntityFactory(); virtual LocatedEntity * newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location); virtual EntityFactoryBase * duplicateFactory(); }; #endif // SERVER_ENTITY_FACTORY_H