// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_POSSESSION_AUTHENTICATOR_H #define SERVER_POSSESSION_AUTHENTICATOR_H #include #include #include class LocatedEntity; class PendingPossession; /// \brief Map of teleported entity IDs and their PendingState objects typedef std::unordered_map PendingPossessionsMap; /// \brief A class that stores and authenticates possession requests class PossessionAuthenticator { private: /// \brief An instance pointer for singleton behaviour static PossessionAuthenticator * m_instance; /// \brief Map of teleport requests PendingPossessionsMap m_possessions; void removePossession(PendingPossessionsMap::iterator I); public: static void init() { if(m_instance == 0) { m_instance = new PossessionAuthenticator(); } } static PossessionAuthenticator * instance() { return m_instance; } static void del() { if (m_instance != 0) { delete m_instance; m_instance = 0; } } bool isPending(const std::string &) const; int addPossession(const std::string &, const std::string &); int removePossession(const std::string &); boost::optional getPossessionKey(const std::string& entity_id); LocatedEntity * authenticatePossession(const std::string &, const std::string &); friend class TeleportAuthenticatortest; }; #endif // SERVER_POSSESSION_AUTHENTICATOR_H