// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_RULESET_H #define SERVER_RULESET_H #include #include class EntityBuilder; class EntityKit; class RuleHandler; class TaskKit; /// \brief Class to handle rules that cannot yet be installed, and the reason class RuleWaiting { public: /// Name of the rule. std::string name; /// Complete description of the rule. Atlas::Objects::Root desc; /// Message giving a description of why this rule has not been installed. std::string reason; }; typedef std::multimap RuleWaitList; /// \brief Builder to handle the creation of all entities for the world. /// /// Uses PersistantThingFactory to store information about entity types, and /// create them. Handles connecting entities to their persistor as required. class Ruleset { protected: explicit Ruleset(EntityBuilder * eb); ~Ruleset(); static Ruleset * m_instance; RuleHandler * const m_taskHandler; RuleHandler * const m_entityHandler; RuleHandler * const m_opHandler; RuleHandler * const m_propertyHandler; RuleHandler * const m_archetypeHandler; RuleWaitList m_waitingRules; void installItem(const std::string & class_name, const Atlas::Objects::Root & class_desc); int installRuleInner(const std::string & class_name, const Atlas::Objects::Root & class_desc, std::string & dependent, std::string & reason); void getRulesFromFiles(const std::string &, std::map &); void loadRules(const std::string &); void waitForRule(const std::string & class_name, const Atlas::Objects::Root & class_desc, const std::string & dependent, const std::string & reason); public: static void init(const std::string &); static Ruleset * instance() { return m_instance; } static void del() { if (m_instance != 0) { delete m_instance; m_instance = 0; } } int installRule(const std::string & class_name, const std::string & section, const Atlas::Objects::Root & class_desc); int modifyRule(const std::string & class_name, const Atlas::Objects::Root & class_desc); friend class Rulesetintegration; }; #endif // SERVER_RULESET_H