// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_SERVER_ROUTING_H #define SERVER_SERVER_ROUTING_H #include "common/Router.h" #include "common/Shaker.h" class Account; class BaseWorld; class Lobby; typedef std::map RouterMap; typedef std::map AccountDict; extern bool restricted_flag; /// \brief ServerRouting represents the core of the server. /// /// This class has one instance which is the core object in the server. /// It maintains list of all out-of-game (OOG) objects in the server. class ServerRouting : public Router { protected: /// A shaker to generate a salt. Shaker m_shaker; private: /// A mapping of ID to object of all the OOG objects in the server. RouterMap m_objects; /// A mapping of ID to object of all the accounts in the server. AccountDict m_accounts; /// The text name of the ruleset this server is running. const std::string m_svrRuleset; /// The name of this server. const std::string m_svrName; /// The number of clients currently connected. int m_numClients; /// Static self object for external access static ServerRouting * m_instance; public: /// A reference to the World management object. BaseWorld & m_world; /// A reference to the Lobby management object. Lobby & m_lobby; static ServerRouting * instance() { return m_instance; } ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId); ~ServerRouting(); /// Increment the number of clients connected to this server. void incClients() { ++m_numClients; } /// Decrement the number of clients connected to this server. void decClients() { --m_numClients; } /// Accessor for the number of clients connected to this server. int getClients() { return m_numClients; } /// Accessor for world manager object. BaseWorld & getWorld() { return m_world; } /// Accesor for Shaker object. Shaker & getShaker() { return m_shaker; } /// Accessor for OOG objects map. const RouterMap & getObjects() const { return m_objects; } /// Accessor for server ruleset. const std::string & getRuleset() const { return m_svrRuleset; } /// Accessor for server name. const std::string & getName() const { return m_svrName; } void addObject(Router * obj); void addAccount(Account * a); void delObject(Router * obj); Router * getObject(const std::string & id) const; Account * getAccountByName(const std::string & username); virtual void addToMessage(Atlas::Message::MapType &) const; virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const; virtual void externalOperation(const Operation & op, Link &); virtual void operation(const Operation &, OpVector &); }; #endif // SERVER_SERVER_ROUTING_H