// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_SPAWN_H #define SERVER_SPAWN_H #include "common/OperationRouter.h" #include #include class LocatedEntity; class Location; namespace Atlas { namespace Message { class Element; typedef std::map MapType; } } /** * \brief Defines a spawn point. * * A spawn point is a place where new entities can be spawned. * Mainly used for creating new character controlled entities. */ class Spawn { public: virtual ~Spawn(){} /** * \brief Fills the supplied entity with information used for creating a new entity. * * \param type The name of the spawn type. * \param dsc An entity description which will be filled with entity data. * \return 0 if successful. */ virtual int spawnEntity(const std::string & type, const Atlas::Objects::Entity::RootEntity & dsc) const = 0; /** * \brief Provides information about the types available. * * If there are entities defined the supplied map will have an enty * named 'character_types' which will contain a list of strings. These * are the types of spawnable entities that are available. * @param msg A map, to be filled. * @return 0 if successful. */ virtual int addToMessage(Atlas::Message::MapType & msg) const = 0; /* * \brief Places a location in the spawn. */ virtual int placeInSpawn(Location& location) const = 0; }; #endif // SERVER_SPAWN_H