// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_SPAWN_ENTITY_H #define SERVER_SPAWN_ENTITY_H #include "server/Spawn.h" #include "modules/EntityRef.h" #include #include #include namespace Atlas { namespace Message { typedef std::vector ListType; } } class SpawnEntity : public Spawn { protected: /// Reference to the entity that defines this spawn location EntityRef m_ent; /// Map of character types available here std::unordered_map m_entities; public: explicit SpawnEntity(LocatedEntity * e); int setup(const Atlas::Message::MapType & data); int spawnEntity(const std::string & type, const Atlas::Objects::Entity::RootEntity & dsc) const; int addToMessage(Atlas::Message::MapType & msg) const; int placeInSpawn(Location& location) const; }; #endif // SERVER_SPAWN_ENTITY_H