// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "common/BaseWorld.h" #include "common/log.h" #include #include #include #include static void test_function(Atlas::Objects::Operation::RootOperation) { } class LocatedEntity { public: const std::string m_id; const long m_intId; explicit LocatedEntity(const std::string & id, long intId) : m_id(id), m_intId(intId) { } const std::string & getId() const { return m_id; } long getIntId() const { return m_intId; } }; class TestWorld : public BaseWorld { public: explicit TestWorld(LocatedEntity & gw) : BaseWorld(gw) { m_eobjects[m_gameWorld.getIntId()] = &m_gameWorld; } virtual bool idle() { return false; } virtual LocatedEntity * addEntity(LocatedEntity * ent) { m_eobjects[ent->getIntId()] = ent; return 0; } virtual LocatedEntity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } void delEntity(LocatedEntity * obj) {} int createSpawnPoint(const Atlas::Message::MapType & data, LocatedEntity *) { return 0; } int removeSpawnPoint(LocatedEntity *) {return 0; } int getSpawnList(Atlas::Message::ListType & data) { return 0; } LocatedEntity * spawnNewEntity(const std::string & name, const std::string & type, const Atlas::Objects::Entity::RootEntity & desc) { return addNewEntity(type, desc); } virtual int moveToSpawn(const std::string & name, Location& location){return 0;} virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; } virtual Task * activateTask(const std::string &, const std::string &, LocatedEntity *, LocatedEntity &) { return 0; } virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) { return 0; } virtual void message(const Atlas::Objects::Operation::RootOperation & op, LocatedEntity & ent) { } virtual LocatedEntity * findByName(const std::string & name) { return 0; } virtual LocatedEntity * findByType(const std::string & type) { return 0; } virtual void addPerceptive(LocatedEntity *) { } }; int main() { // We have to use the TestWorld class, as it implements the functions // missing from BaseWorld interface. { // Test constructor LocatedEntity wrld("1", 1); TestWorld tw(wrld); } { // Test destructor LocatedEntity wrld("1", 1); BaseWorld * tw = new TestWorld(wrld); delete tw; } { // Test constructor sets singleton pointer LocatedEntity wrld("1", 1); TestWorld tw(wrld); assert(&BaseWorld::instance() == &tw); } { // Test constructor installs reference to world entity LocatedEntity wrld("1", 1); TestWorld tw(wrld); assert(&tw.getRootEntity() == &wrld); } { // Test retrieving non existant entity by string ID is ok LocatedEntity wrld("1", 1); TestWorld tw(wrld); assert(tw.getEntity("2") == 0); } { // Test retrieving existant entity by string ID is ok LocatedEntity wrld("1", 1); TestWorld tw(wrld); LocatedEntity * tc = new LocatedEntity("2", 2); tw.addEntity(tc); assert(tw.getEntity("2") == tc); } { // Test retrieving existant entity by integer ID is ok LocatedEntity wrld("1", 1); TestWorld tw(wrld); LocatedEntity * tc = new LocatedEntity("2", 2); tw.addEntity(tc); assert(tw.getEntity(2) == tc); } { // Test retrieving non existant entity by integer ID is ok LocatedEntity wrld("1", 1); TestWorld tw(wrld); assert(tw.getEntity(2) == 0); } { // Test retrieving reference to all entities is okay and empty LocatedEntity wrld("1", 1); TestWorld tw(wrld); assert(tw.getEntities().size() == 1); } { // Test getting the time LocatedEntity wrld("1", 1); TestWorld tw(wrld); tw.getTime(); } { // Test getting the uptime LocatedEntity wrld("1", 1); TestWorld tw(wrld); tw.upTime(); } { // Test connecting to the dispatch signal LocatedEntity wrld("1", 1); TestWorld tw(wrld); tw.Dispatching.connect(sigc::ptr_fun(&test_function)); } return 0; } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void log(LogLevel lvl, const std::string & msg) { } int timeoffset = 0;