// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Anthony Pesce // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "server/Connection.h" #include "server/ServerRouting.h" #include "rulesets/ExternalMind.h" #include "rulesets/ExternalProperty.h" #include "rulesets/Character.h" #include "common/CommSocket.h" #include "common/Shaker.h" #include "common/PropertyManager.h" #include "common/globals.h" #include "common/log.h" #include "common/const.h" #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using String::compose; bool database_flag = false; int salt_length = -1; class ConnectionShakerintegration : public Cyphesis::TestBase { private: long m_id_counter; ServerRouting * m_server; Connection * m_connection; public: ConnectionShakerintegration(); void setup(); void teardown(); void testShaker(); }; ConnectionShakerintegration::ConnectionShakerintegration() : m_id_counter(0L), m_server(0), m_connection(0) { ADD_TEST(ConnectionShakerintegration::testShaker); } void ConnectionShakerintegration::testShaker() { ASSERT_NOT_NULL(m_connection); m_connection->addNewAccount("player", "testuser", "testpassword"); ASSERT_EQUAL(salt_length, 16); } void ConnectionShakerintegration::setup() { m_server = new ServerRouting(*(BaseWorld*)0, "b88aa6d3-44b4-40bd-bfa9-8db00045bdc0", "0f1fc7cb-5ab1-45c1-b0d3-ae49205ea437", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); m_connection = new Connection(*(CommSocket*)0, *m_server, "test_addr", compose("%1", m_id_counter), m_id_counter++); } void ConnectionShakerintegration::teardown() { delete m_server; delete m_connection; } int main() { ConnectionShakerintegration t; return t.run(); } // Stubs #include "server/Lobby.h" #include "server/Player.h" #include "common/Inheritance.h" using Atlas::Objects::Root; bool restricted_flag; namespace Atlas { namespace Objects { namespace Operation { int UPDATE_NO = -1; } } } CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { } CommSocket::~CommSocket() { } int CommSocket::flush() { return 0; } Player::Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Player::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectableRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } const char * Account::getType() const { return "testaccount"; } void Account::store() const { } bool Account::isPersisted() const { return true; } void Account::addToMessage(Atlas::Message::MapType &) const { } void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const { } void Account::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } LocatedEntity * Account::createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &) { return 0; } void Account::externalOperation(const Operation &, Link &) { } void Account::operation(const Operation &, OpVector &) { } void Account::LogoutOperation(const Operation &, OpVector &) { } void Account::CreateOperation(const Operation &, OpVector &) { } void Account::SetOperation(const Operation &, OpVector &) { } void Account::ImaginaryOperation(const Operation &, OpVector &) { } void Account::TalkOperation(const Operation &, OpVector &) { } void Account::LookOperation(const Operation &, OpVector &) { } void Account::GetOperation(const Operation &, OpVector &) { } void Account::OtherOperation(const Operation &, OpVector &) { } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void ServerRouting::externalOperation(const Operation &, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) : Router(id, intId), m_server(s) { } Lobby::~Lobby() { } void Lobby::delAccount(Account * ac) { } void Lobby::addToMessage(MapType & omap) const { } void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Lobby::addAccount(Account * ac) { } void Lobby::externalOperation(const Operation &, Link &) { } void Lobby::operation(const Operation & op, OpVector & res) { } ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()), m_external(0), m_entity(e) { } ExternalMind::~ExternalMind() { } void ExternalMind::externalOperation(const Operation & op, Link &) { } void ExternalMind::operation(const Operation & op, OpVector & res) { } ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ExternalProperty * ExternalProperty::copy() const { return 0; } const std::string & ExternalMind::connectionId() { assert(m_external != 0); return m_external->getId(); } void ExternalMind::linkUp(Link * c) { m_external = c; } #include "stubs/rulesets/stubCharacter.h" #include "stubs/rulesets/stubThing.h" #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/server/stubExternalMindsManager.h" #include "stubs/server/stubExternalMindsConnection.h" #include "stubs/common/stubOperationsDispatcher.h" Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { } void Link::sendError(const Operation & op, const std::string &, const std::string &) const { } void Link::disconnect() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } void Router::clientError(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } Location::Location() : m_loc(0) { } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::remove(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() : noClass(0) { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const TypeNode * Inheritance::getType(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second; } const Root & Inheritance::getClass(const std::string & parent) { return noClass; } void log(LogLevel lvl, const std::string & msg) { } void hash_password(const std::string & pwd, const std::string & salt, std::string & hash ) { salt_length=salt.length(); } void logEvent(LogEvent lev, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } static long idGenerator = 0; long newId(std::string & id) { static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } void addToEntity(const Vector3D & v, std::vector & vd) { vd.resize(3); vd[0] = v[0]; vd[1] = v[1]; vd[2] = v[2]; } int check_password(const std::string & pwd, const std::string & hash) { return 0; }