// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2013 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "server/CorePropertyManager.h" #include "rulesets/Character.h" #include "rulesets/Domain.h" #include "rulesets/Entity.h" #include "rulesets/ExternalMind.h" #include "common/CommSocket.h" #include "common/Inheritance.h" #include "common/PropertyFactory.h" #include "common/SystemTime.h" #include "TestWorld.h" #include "stubs/rulesets/stubCharacter.h" #include "stubs/rulesets/stubTransformsProperty.h" #include "stubs/rulesets/stubPropelProperty.h" #include #include #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; class MinimalProperty : public PropertyBase { public: MinimalProperty() { } virtual int get(Atlas::Message::Element & val) const { return 0; } virtual void set(const Atlas::Message::Element & val) { } virtual MinimalProperty * copy() const { return 0; } }; class CorePropertyManagertest : public Cyphesis::TestBase { CorePropertyManager * m_propertyManager; public: CorePropertyManagertest(); void setup(); void teardown(); void test_addProperty_int(); void test_addProperty_float(); void test_addProperty_string(); void test_addProperty_list(); void test_addProperty_map(); void test_addProperty_none(); void test_addProperty_named(); void test_installFactory(); }; CorePropertyManagertest::CorePropertyManagertest() { ADD_TEST(CorePropertyManagertest::test_addProperty_int); ADD_TEST(CorePropertyManagertest::test_addProperty_float); ADD_TEST(CorePropertyManagertest::test_addProperty_string); ADD_TEST(CorePropertyManagertest::test_addProperty_list); ADD_TEST(CorePropertyManagertest::test_addProperty_map); ADD_TEST(CorePropertyManagertest::test_addProperty_none); ADD_TEST(CorePropertyManagertest::test_addProperty_named); ADD_TEST(CorePropertyManagertest::test_installFactory); } void CorePropertyManagertest::setup() { m_propertyManager = new CorePropertyManager; m_propertyManager->m_propertyFactories.insert( std::make_pair("named_type", new PropertyFactory) ); } void CorePropertyManagertest::teardown() { delete m_propertyManager; } void CorePropertyManagertest::test_addProperty_int() { auto * p = m_propertyManager->addProperty("non_existant_type", Element::TYPE_INT); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast *>(p)); } void CorePropertyManagertest::test_addProperty_float() { auto * p = m_propertyManager->addProperty("non_existant_type", Element::TYPE_FLOAT); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast *>(p)); } void CorePropertyManagertest::test_addProperty_string() { auto * p = m_propertyManager->addProperty("non_existant_type", Element::TYPE_STRING); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast *>(p)); } void CorePropertyManagertest::test_addProperty_list() { auto * p = m_propertyManager->addProperty("non_existant_type", Element::TYPE_LIST); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast(p)); } void CorePropertyManagertest::test_addProperty_map() { auto * p = m_propertyManager->addProperty("non_existant_type", Element::TYPE_MAP); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast(p)); } void CorePropertyManagertest::test_addProperty_none() { auto * p = m_propertyManager->addProperty("non_existant_type", Element::TYPE_NONE); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast(p)); } void CorePropertyManagertest::test_addProperty_named() { auto * p = m_propertyManager->addProperty("named_type", Element::TYPE_NONE); ASSERT_NOT_NULL(p); ASSERT_NOT_NULL(dynamic_cast(p)); } void CorePropertyManagertest::test_installFactory() { int ret = m_propertyManager->installFactory( "new_named_type", Root(), new PropertyFactory ); ASSERT_EQUAL(ret, 0); } int main() { CorePropertyManagertest t; return t.run(); } void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } // stubs #include "Property_stub_impl.h" #include "server/ArithmeticBuilder.h" #include "server/EntityFactory.h" #include "server/Juncture.h" #include "server/Persistence.h" #include "server/Player.h" #include "server/Ruleset.h" #include "server/ServerRouting.h" #include "server/TeleportProperty.h" #include "rulesets/Motion.h" #include "rulesets/Pedestrian.h" #include "rulesets/AreaProperty.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/BiomassProperty.h" #include "rulesets/BurnSpeedProperty.h" #include "rulesets/CalendarProperty.h" #include "rulesets/DecaysProperty.h" #include "rulesets/EntityProperty.h" #include "rulesets/ExternalProperty.h" #include "rulesets/InternalProperties.h" #include "rulesets/LineProperty.h" #include "rulesets/MindProperty.h" #include "rulesets/OutfitProperty.h" #include "rulesets/SolidProperty.h" #include "rulesets/SpawnProperty.h" #include "rulesets/StatusProperty.h" #include "rulesets/StatisticsProperty.h" #include "rulesets/SuspendedProperty.h" #include "rulesets/TasksProperty.h" #include "rulesets/TerrainModProperty.h" #include "rulesets/TerrainProperty.h" #include "rulesets/TransientProperty.h" #include "rulesets/VisibilityProperty.h" #include "rulesets/SpawnerProperty.h" #include "rulesets/ImmortalProperty.h" #include "rulesets/RespawningProperty.h" #include "rulesets/DefaultLocationProperty.h" #include "rulesets/LimboProperty.h" #include "rulesets/DomainProperty.h" #include "common/const.h" #include "common/globals.h" #include "common/log.h" #include "common/Monitors.h" #include "common/PropertyFactory.h" #include "common/system.h" #include "common/TypeNode.h" #include "common/Variable.h" #include "stubs/common/stubCustom.h" #include "stubs/rulesets/stubImmortalProperty.h" #include "stubs/rulesets/stubRespawningProperty.h" #include "stubs/rulesets/stubSpawnerProperty.h" #include "stubs/rulesets/stubTerrainModProperty.h" #include "stubs/rulesets/stubTerrainProperty.h" #include "stubs/rulesets/stubBBoxProperty.h" #include "stubs/rulesets/stubBiomassProperty.h" #include "stubs/rulesets/stubBurnSpeedProperty.h" #include "stubs/rulesets/stubContainsProperty.h" #include "stubs/rulesets/stubDecaysProperty.h" #include "stubs/rulesets/stubOutfitProperty.h" #include "stubs/rulesets/stubStatusProperty.h" #include "stubs/rulesets/stubTasksProperty.h" #include "stubs/rulesets/stubSpawnProperty.h" #include "stubs/rulesets/stubDefaultLocationProperty.h" #include "stubs/rulesets/stubLimboProperty.h" #include "stubs/rulesets/stubDomainProperty.h" #include "stubs/rulesets/stubSuspendedProperty.h" #include "stubs/rulesets/stubModeProperty.h" #include "stubs/rulesets/stubModeSpecProperty.h" #include "stubs/rulesets/stubForcesProperty.h" Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectableRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } const char * Account::getType() const { return "test_account"; } void Account::store() const { } bool Account::isPersisted() const { return true; } void Account::addToMessage(Atlas::Message::MapType & omap) const { } void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Account::createObject(const std::string & type_str, const Atlas::Objects::Root & arg, const Operation & op, OpVector & res) { } LocatedEntity * Account::createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &) { return 0; } void Account::externalOperation(const Operation &, Link &) { } void Account::operation(const Operation & op, OpVector & res) { } void Account::LogoutOperation(const Operation & op, OpVector & res) { } void Account::CreateOperation(const Operation & op, OpVector & res) { } void Account::SetOperation(const Operation & op, OpVector & res) { } void Account::ImaginaryOperation(const Operation & op, OpVector & res) { } void Account::TalkOperation(const Operation & op, OpVector & res) { } void Account::LookOperation(const Operation & op, OpVector & res) { } void Account::GetOperation(const Operation & op, OpVector & res) { } void Account::OtherOperation(const Operation & op, OpVector & res) { } ArithmeticBuilder * ArithmeticBuilder::m_instance = 0; ArithmeticBuilder::ArithmeticBuilder() { } ArithmeticBuilder * ArithmeticBuilder::instance() { if (m_instance == 0) { m_instance = new ArithmeticBuilder; } return m_instance; } ArithmeticScript * ArithmeticBuilder::newArithmetic(const std::string & name, LocatedEntity * owner) { return 0; } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } template EntityFactory::EntityFactory(EntityFactory & o) { } template EntityFactory::EntityFactory() { } template EntityFactory::~EntityFactory() { } template LocatedEntity * EntityFactory::newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location) { return new Entity(id, intId); } template EntityFactoryBase * EntityFactory::duplicateFactory() { return 0; } class Creator; class Plant; class Stackable; class World; template <> LocatedEntity * EntityFactory::newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location) { return 0; } template <> LocatedEntity * EntityFactory::newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location) { return new Character(id, intId); } template class EntityFactory; template class EntityFactory; template class EntityFactory; template class EntityFactory; template class EntityFactory; template class EntityFactory; Juncture::~Juncture() { } void Juncture::externalOperation(const Operation & op, Link &) { } void Juncture::operation(const Operation & op, OpVector & res) { } void Juncture::addToMessage(MapType & omap) const { } void Juncture::addToEntity(const RootEntity & ent) const { } void Juncture::LoginOperation(const Operation & op, OpVector & res) { } void Juncture::OtherOperation(const Operation & op, OpVector & res) { } int Juncture::teleportEntity(const LocatedEntity * ent) { return 0; } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } Account * Persistence::getAccount(const std::string & name) { return 0; } void Persistence::putAccount(const Account & ac) { } void Persistence::registerCharacters(Account & ac, const EntityDict & worldObjects) { } Player::Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Player::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } Ruleset * Ruleset::m_instance = NULL; Ruleset::~Ruleset() { } ServerRouting * ServerRouting::m_instance = 0; Router * ServerRouting::getObject(const std::string & id) const { return 0; } CalendarProperty::CalendarProperty() { } int CalendarProperty::get(Element & ent) const { return 0; } void CalendarProperty::set(const Element & ent) { } CalendarProperty * CalendarProperty::copy() const { return 0; } IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem), m_data(data) { } int IdProperty::get(Atlas::Message::Element & e) const { e = m_data; return 0; } void IdProperty::set(const Atlas::Message::Element & e) { } void IdProperty::add(const std::string & key, Atlas::Message::MapType & ent) const { } void IdProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } IdProperty * IdProperty::copy() const { return 0; } AreaProperty::AreaProperty() { } AreaProperty::~AreaProperty() { } void AreaProperty::set(const Atlas::Message::Element & ent) { } AreaProperty * AreaProperty::copy() const { return 0; } void AreaProperty::apply(LocatedEntity * owner) { } ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ExternalProperty * ExternalProperty::copy() const { return 0; } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::RelayOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { ent->setId(getId()); } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } void Entity::removeDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } const Domain * Entity::getMovementDomain() const { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered(const LocatedEntity*) { } void Entity::onUpdated() { } void Entity::callOperation(const Operation & op, OpVector & res) { } void Entity::setType(const TypeNode* t) { } #include "stubs/rulesets/stubLocatedEntity.h" EntityProperty::EntityProperty() { } int EntityProperty::get(Atlas::Message::Element & val) const { return 0; } void EntityProperty::set(const Atlas::Message::Element & val) { } void EntityProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void EntityProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } EntityProperty * EntityProperty::copy() const { return 0; } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::remove(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } template class Property; template class Property; template class Property; template class Property; template class Property; template class Property>; PropertyKit::~PropertyKit() { } template PropertyBase * PropertyFactory::newProperty() { return new T(); } template PropertyFactory * PropertyFactory::duplicateFactory() const { return new PropertyFactory; } template class PropertyFactory; SoftProperty::SoftProperty() { } SoftProperty::SoftProperty(const Atlas::Message::Element & data) : PropertyBase(0), m_data(data) { } int SoftProperty::get(Atlas::Message::Element & val) const { val = m_data; return 0; } void SoftProperty::set(const Atlas::Message::Element & val) { } SoftProperty * SoftProperty::copy() const { return 0; } void TeleportProperty::install(LocatedEntity * owner, const std::string & name) { } HandlerResult TeleportProperty::operation(LocatedEntity * ent, const Operation & op, OpVector & res) { return OPERATION_IGNORED; } Pedestrian::Pedestrian(LocatedEntity & body) : Movement(body) { } SetupProperty::SetupProperty() { } SetupProperty * SetupProperty::copy() const { return 0; } void SetupProperty::install(LocatedEntity * ent, const std::string & name) { } TickProperty::TickProperty() { } TickProperty * TickProperty::copy() const { return 0; } void TickProperty::apply(LocatedEntity * ent) { } SimpleProperty::SimpleProperty() { } int SimpleProperty::get(Element & ent) const { return 0; } void SimpleProperty::set(const Element & ent) { } SimpleProperty * SimpleProperty::copy() const { return 0; } void SimpleProperty::apply(LocatedEntity * owner) { } LineProperty::LineProperty() { } int LineProperty::get(Element & ent) const { return 0; } void LineProperty::set(const Element & ent) { } void LineProperty::add(const std::string & s, MapType & ent) const { } LineProperty * LineProperty::copy() const { return 0; } MindProperty::MindProperty() { } MindProperty::~MindProperty() { } void MindProperty::set(const Element & val) { } MindProperty * MindProperty::copy() const { return 0; } void MindProperty::apply(LocatedEntity * ent) { } VisibilityProperty::VisibilityProperty() { } VisibilityProperty::~VisibilityProperty() { } VisibilityProperty * VisibilityProperty::copy() const { return 0; } void VisibilityProperty::apply(LocatedEntity * ent) { } StatisticsProperty::StatisticsProperty() : m_script(0) { } StatisticsProperty::~StatisticsProperty() { } void StatisticsProperty::install(LocatedEntity * ent, const std::string & name) { } void StatisticsProperty::apply(LocatedEntity * ent) { } int StatisticsProperty::get(Element & val) const { return 0; } void StatisticsProperty::set(const Element & ent) { } StatisticsProperty * StatisticsProperty::copy() const { return 0; } SolidProperty::SolidProperty() { } int SolidProperty::get(Element & ent) const { return 0; } void SolidProperty::set(const Element & ent) { } SolidProperty * SolidProperty::copy() const { return 0; } void SolidProperty::apply(LocatedEntity * owner) { } TransientProperty::TransientProperty() { } TransientProperty::~TransientProperty() { } TransientProperty * TransientProperty::copy() const { return 0; } void TransientProperty::install(LocatedEntity * ent, const std::string & name) { } void TransientProperty::apply(LocatedEntity * ent) { } Pedestrian::~Pedestrian() { } double Pedestrian::getTickAddition(const Point3D & coordinates, const Vector3D & velocity) const { return consts::basic_tick; } int Pedestrian::getUpdatedLocation(Location & return_location) { return 1; } Operation Pedestrian::generateMove(const Location & new_location) { Atlas::Objects::Operation::Move moveOp; return moveOp; } Movement::Movement(LocatedEntity & body) : m_body(body), m_serialno(0) { } Movement::~Movement() { } bool Movement::updateNeeded(const Location & location) const { return true; } void Movement::reset() { } #include "stubs/rulesets/stubMotion.h" Location::Location() : m_simple(true), m_solid(true), m_boxSize(0), m_squareBoxSize(0), m_loc(0) { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } bool_config_register::bool_config_register(bool & var, const char * section, const char * setting, const char * help) { } CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { } CommSocket::~CommSocket() { } EntityKit::EntityKit() : m_type(0), m_createdCount(0) { } EntityKit::~EntityKit() { } void EntityKit::addProperties() { } void EntityKit::updateProperties() { } EntityFactoryBase::EntityFactoryBase() : EntityKit::EntityKit(), m_scriptFactory(0) { } EntityFactoryBase::~EntityFactoryBase() { } void EntityFactoryBase::addProperties() { } void EntityFactoryBase::updateProperties() { } Root atlasType(const std::string & name, const std::string & parent, bool abstract) { return Atlas::Objects::Root(); } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() : noClass(0) { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const Root & Inheritance::getClass(const std::string & parent) { return noClass; } const TypeNode * Inheritance::getType(const std::string & parent) { return 0; } bool Inheritance::isTypeOf(const TypeNode * instance, const std::string & base_type) const { return false; } bool Inheritance::isTypeOf(const std::string & instance, const std::string & base_type) const { return false; } TypeNode * Inheritance::addChild(const Root & obj) { return new TypeNode(obj->getId()); } void Inheritance::clear() { } #include "stubs/common/stubMonitors.h" PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } int PropertyManager::installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory) { return 0; } void PropertyManager::installFactory(const std::string & name, PropertyKit * factory) { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { res.push_back(Atlas::Objects::Operation::Error()); } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } bool TypeNode::isTypeOf(const std::string & base_type) const { return false; } #include "stubs/common/stubVariable.h" #include "stubs/server/stubBuildid.h" const char * const CYPHESIS = "cyphesis"; static const char * DEFAULT_INSTANCE = "cyphesis"; std::string instance(DEFAULT_INSTANCE); int timeoffset = 0; bool database_flag = false; static long idGenerator = 0; long newId(std::string & id) { static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { } Root atlasClass(const std::string & name, const std::string & parent) { return Root(); } void hash_password(const std::string & pwd, const std::string & salt, std::string & hash) { } int check_password(const std::string & pwd, const std::string & hash) { return -1; } void addToEntity(const Point3D & p, std::vector & vd) { }