// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "IGEntityExerciser.h" #include "allOperations.h" #include "rulesets/Entity.h" #include "rulesets/AtlasProperties.h" #include "rulesets/Domain.h" #include "rulesets/Script.h" #include "rulesets/DomainProperty.h" #include "common/id.h" #include "common/Property_impl.h" #include "common/PropertyFactory_impl.h" #include "common/TypeNode.h" #include "stubs/common/stubRouter.h" #include "stubs/common/stubCustom.h" #include "stubs/common/stubTypeNode.h" #include "stubs/modules/stubLocation.h" #include "stubs/rulesets/stubContainsProperty.h" #include "stubs/rulesets/stubSoftProperty.h" #include "stubs/rulesets/stubDomain.h" #include "stubs/common/stubProperty.h" #include "stubs/common/stubMonitors.h" #include "stubs/common/stubVariable.h" #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/rulesets/stubDomainProperty.h" #include "stubs/rulesets/stubTransformsProperty.h" #include #include using Atlas::Message::MapType; using Atlas::Message::ListType; class Entitytest : public Cyphesis::TestBase { private: TestPropertyManager * m_pm; TypeNode * m_type; Entity * m_entity; static bool m_TestProperty_install_called; static bool m_TestProperty_apply_called; public: Entitytest(); void setup(); void teardown(); void test_setAttr_new(); void test_setAttr_existing(); void test_setAttr_type(); void test_sequence(); class TestProperty : public Property { public: virtual void install(LocatedEntity *, const std::string &); virtual void apply(LocatedEntity *); virtual TestProperty * copy() const; }; static void TestProperty_install_called() { m_TestProperty_install_called = true; } static void TestProperty_apply_called() { m_TestProperty_apply_called = true; } }; bool Entitytest::m_TestProperty_install_called; bool Entitytest::m_TestProperty_apply_called; void Entitytest::TestProperty::install(LocatedEntity *, const std::string & name) { Entitytest::TestProperty_install_called(); } void Entitytest::TestProperty::apply(LocatedEntity *) { Entitytest::TestProperty_apply_called(); } Entitytest::TestProperty * Entitytest::TestProperty::copy() const { return new Entitytest::TestProperty(*this); } Entitytest::Entitytest() { ADD_TEST(Entitytest::test_setAttr_new); ADD_TEST(Entitytest::test_setAttr_existing); ADD_TEST(Entitytest::test_setAttr_type); ADD_TEST(Entitytest::test_sequence); } void Entitytest::setup() { m_pm = new TestPropertyManager; m_pm->installPropertyFactory("test_int_property", new PropertyFactory); m_type = new TypeNode("test_type"); m_entity = new Entity("1", 1); m_entity->setType(m_type); m_TestProperty_install_called = false; } void Entitytest::teardown() { delete m_entity; delete m_type; delete m_pm; } void Entitytest::test_setAttr_new() { ASSERT_TRUE(!m_TestProperty_install_called); PropertyBase * pb = m_entity->setAttr("test_int_property", 24); ASSERT_NOT_NULL(pb); ASSERT_TRUE((pb->flags() & flag_class) == 0); auto * int_property = dynamic_cast(pb); ASSERT_NOT_NULL(int_property); ASSERT_EQUAL(int_property->data(), 24); ASSERT_TRUE(m_TestProperty_install_called); ASSERT_TRUE(m_TestProperty_apply_called); } void Entitytest::test_setAttr_existing() { PropertyBase * initial_property = m_entity->setProperty("test_int_property", new TestProperty); PropertyBase * pb = m_entity->setAttr("test_int_property", 24); ASSERT_NOT_NULL(pb); ASSERT_EQUAL(initial_property, pb); ASSERT_TRUE((pb->flags() & flag_class) == 0); auto * int_property = dynamic_cast(pb); ASSERT_NOT_NULL(int_property); ASSERT_EQUAL(int_property->data(), 24); ASSERT_TRUE(!m_TestProperty_install_called); ASSERT_TRUE(m_TestProperty_apply_called); } void Entitytest::test_setAttr_type() { TestProperty * type_property = new TestProperty; type_property->data() = 17; type_property->flags() &= flag_class; m_type->addProperty("test_int_property", type_property); PropertyBase * pb = m_entity->setAttr("test_int_property", 24); ASSERT_NOT_NULL(pb); ASSERT_NOT_EQUAL(type_property, pb); ASSERT_TRUE((pb->flags() & flag_class) == 0); auto * int_property = dynamic_cast(pb); ASSERT_NOT_NULL(int_property); ASSERT_EQUAL(int_property->data(), 24); ASSERT_TRUE(!m_TestProperty_install_called); ASSERT_TRUE(m_TestProperty_apply_called); } void Entitytest::test_sequence() { // The entity exerciser creates one of these, and its singleton, so // we must remove ours. delete m_pm; m_pm = 0; IGEntityExerciser ee(*m_entity); // Throw an op of every type at the entity ee.runOperations(); // Subscribe the entity to every class of op std::set opNames; ee.addAllOperations(opNames); // Add the test attributes m_entity->setAttr("test_int", 1); m_entity->setAttr("test_float", 1.f); m_entity->setAttr("test_list_string", "test_value"); m_entity->setAttr("test_list_int", ListType(1, 1)); m_entity->setAttr("test_list_float", ListType(1, 1.f)); m_entity->setAttr("test_map_string", ListType(1, "test_value")); MapType test_map; test_map["test_key"] = 1; m_entity->setAttr("test_map_int", test_map); test_map["test_key"] = 1.f; m_entity->setAttr("test_map_float", test_map); test_map["test_key"] = "test_value"; m_entity->setAttr("test_map_string", test_map); // Make sure we have the test attributes now MapType entityAsAtlas; // Dump a representation of the entity into an Atlas Message m_entity->addToMessage(entityAsAtlas); Atlas::Objects::Entity::RootEntity entityAsAtlasEntity; m_entity->addToEntity(entityAsAtlasEntity); // Make sure we got at least some of it assert(entityAsAtlas.size() >= 9); // Read the contents of the Atlas Message back in m_entity->merge(entityAsAtlas); // Throw an op of every type at the entity again now it is subscribed, // and full of data. ee.runOperations(); { m_entity->getProperty("test_int"); } { m_entity->getProperty("non_existant"); } { m_entity->modProperty("test_int"); } { m_entity->modProperty("non_existant"); } { m_entity->modProperty("test_default"); } { m_entity->setProperty("new_test_prop", new SoftProperty); } } int main() { Entitytest t; return t.run(); } // stubs void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } PropertyKit::~PropertyKit() { } PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } int PropertyManager::installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory) { return 0; } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void log(LogLevel lvl, const std::string & msg) { }