// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/Spawn.h" #include class TestSpawn : public Spawn { public: TestSpawn() { } virtual ~TestSpawn() { } virtual int spawnEntity(const std::string & type, const Atlas::Objects::Entity::RootEntity & dsc) const { return 0; } virtual int populateEntity(LocatedEntity * ent, const Atlas::Objects::Entity::RootEntity & dsc, OpVector & res) { return 0; } virtual int addToMessage(Atlas::Message::MapType & msg) const { return 0; } virtual int placeInSpawn(Location&) const { return 0; } }; int main() { { Spawn * s = new TestSpawn; delete s; } return 0; }