// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef TESTS_TEST_WORLD_H #define TESTS_TEST_WORLD_H #include "common/BaseWorld.h" #include "rulesets/LocatedEntity.h" /// Test implementation of the BaseWorld interface class TestWorld : public BaseWorld { public: explicit TestWorld(LocatedEntity & gw) : BaseWorld(gw) { m_eobjects[m_gameWorld.getIntId()] = &m_gameWorld; } virtual ~TestWorld(){} virtual bool idle() { return false; } virtual LocatedEntity * addEntity(LocatedEntity * ent) { m_eobjects[ent->getIntId()] = ent; return 0; } virtual LocatedEntity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &); void delEntity(LocatedEntity * obj) {} int createSpawnPoint(const Atlas::Message::MapType & data, LocatedEntity *) { return 0; } int removeSpawnPoint(LocatedEntity *) {return 0; } int getSpawnList(Atlas::Message::ListType & data) { return 0; } LocatedEntity * spawnNewEntity(const std::string & name, const std::string & type, const Atlas::Objects::Entity::RootEntity & desc) { return addNewEntity(type, desc); } virtual int moveToSpawn(const std::string & name, Location& location){return 0;} virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; } virtual Task * activateTask(const std::string &, const std::string &, LocatedEntity *, LocatedEntity &) { return 0; } virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) { return 0; } virtual void message(const Operation & op, LocatedEntity & ent); virtual LocatedEntity * findByName(const std::string & name) { return 0; } virtual LocatedEntity * findByType(const std::string & type) { return 0; } virtual void addPerceptive(LocatedEntity *) { } }; #endif // TESTS_TEST_WORLD_H