// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "physics/Vector3D.h" #include #include #include int main() { Point3D point1(0,0,0), point2(1,1,1); assert(squareDistance(point1, point2) > 1); std::vector empty, point_store, vector_store; addToEntity(point1, point_store); Vector3D vector1(0,0,0); addToEntity(vector1, vector_store); assert(fromStdVector(point1, empty) == -1); assert(fromStdVector(vector1, empty) == -1); assert(fromStdVector(point1, point_store) == 0); assert(fromStdVector(vector1, vector_store) == 0); sqrMag(point1); sqrMag(point2); return 0; }