// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef TOOLS_INTERACTIVE_H #define TOOLS_INTERACTIVE_H #include "AdminClient.h" #include "common/OperationRouter.h" #include #include class ObjectContext; typedef std::set > ContextMap; /// \brief Class template for clients used to connect to and administrate /// a cyphesis server. class Interactive : public AdminClient, virtual public sigc::trackable { private: bool m_server_flag; std::string m_serverName; std::string m_systemType; std::string m_prompt; /// \brief Map of context with which we can interact with the server ContextMap m_contexts; std::weak_ptr m_currentContext; protected: virtual void operation(const Operation &); virtual void appearanceArrived(const Operation &); virtual void disappearanceArrived(const Operation &); virtual void infoArrived(const Operation &); virtual void errorArrived(const Operation &); virtual void soundArrived(const Operation &); virtual void loginSuccess(const Atlas::Objects::Root & arg); public: Interactive(); ~Interactive(); int setup(); void exec(const std::string & cmd, const std::string & arg); void loop(); int select(bool rewrite_prompt = true); void updatePrompt(); void runCommand(char *); void switchContext(int, int); const std::shared_ptr & addContext( const std::shared_ptr &); void addCurrentContext(const std::shared_ptr &); static void gotCommand(char *); int commandUnknown(struct command *, const std::string &); }; #endif // TOOLS_INTERACTIVE_H