// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2001 Alistair Riddoch // Copyright (C) 2013 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "ClientAccount.h" #include ClientAccount::ClientAccount(const std::string & name, ClientConnection & con) : connection(con) { setId(name); } oplist ClientAccount::OtherOperation(const RootOperation & op) { cout << "Account got miscellaneous op" << endl << flush; return oplist(); } oplist ClientAccount::InfoOperation(const Info & op) { cout << "Account got info op" << endl << flush; try { Object ent = op.getArgs().front(); const std::string & entid = ent.asMap()["id"].asString(); // This idea is that this info operation contains details of a new // entity created in the server which belongs to this account. // See existing server code for how the mind objects is created. // We then store this mind in the connections dictionary } catch (...) { cerr << "WARNING: Malformed info op from server" << endl << flush; } return oplist(); }