// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "BaseWorld.h" #include "id.h" #include "log.h" #include "SystemTime.h" #include BaseWorld * BaseWorld::m_instance = 0; /// \brief BaseWorld constructor. /// /// Protected as BaseWorld is a base class. /// This constructor registers the instance created as the singleton, and /// in debug mode ensures that an instance has not already been created. /// @param gw the top level in-game entity in the world. BaseWorld::BaseWorld(LocatedEntity & gw) : m_isSuspended(false), m_gameWorld(gw), m_defaultLocation(&gw), m_limboLocation(nullptr) { assert(m_instance == 0); m_instance = this; } /// \brief BaseWorld destructor. /// /// Removes this instance from the singleton pointer. In debug mode ensures /// that this instance is correctly installed as the singleton. BaseWorld::~BaseWorld() { assert(m_instance == this); m_instance = 0; } /// \brief Get an in-game Entity by its string ID. /// /// @param id string ID of Entity to be retrieved. /// @return pointer to Entity retrieved, or zero if it was not found. LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } /// \brief Get an in-game Entity by its integer ID. /// /// @param id integer ID of Entity to be retrieved. /// @return pointer to Entity retrieved, or zero if it was not found. LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity& BaseWorld::getRootEntity() { return m_gameWorld; } LocatedEntity& BaseWorld::getRootEntity() const { return m_gameWorld; } LocatedEntity& BaseWorld::getDefaultLocation() { return *m_defaultLocation; } LocatedEntity& BaseWorld::getDefaultLocation() const { return *m_defaultLocation; } void BaseWorld::setDefaultLocation(LocatedEntity* entity) { //If null is provided we'll revert back to the root world. if (!entity) { m_defaultLocation = &m_gameWorld; } else { m_defaultLocation = entity; } } LocatedEntity* BaseWorld::getLimboLocation() const { return m_limboLocation; } void BaseWorld::setLimboLocation(LocatedEntity* entity) { m_limboLocation = entity; } void BaseWorld::setIsSuspended(bool suspended) { bool wasSuspended = m_isSuspended; m_isSuspended = suspended; if (!suspended && wasSuspended) { log(INFO, "Resuming world."); resumeWorld(); } else { log(INFO, "Suspending world."); } } double BaseWorld::getTime() const { SystemTime time; time.update(); return (double)(time.seconds() + timeoffset - m_initTime) + (double)time.microseconds()/1000000.; }