// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef COMMON_PROPERTY_MANAGER_H #define COMMON_PROPERTY_MANAGER_H #include #include #include #include "Singleton.h" class PropertyBase; class PropertyKit; typedef std::map PropertyFactoryDict; /// \brief Base class for classes that handle creating Entity properties. class PropertyManager : public Singleton { protected: // Data structure for factories and the like? std::map m_propertyFactories; PropertyManager() = default; void installFactory(const std::string &, PropertyKit *); public: ~PropertyManager() override; /// \brief Add a new named property to an Entity /// /// @param name a string giving the name of the property. virtual PropertyBase * addProperty(const std::string & name, int type) = 0; virtual int installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory); PropertyKit * getPropertyFactory(const std::string &) const; friend class PropertyManagertest; }; #endif // COMMON_PROPERTY_MANAGER_H