// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef COMMON_CONST_H #define COMMON_CONST_H namespace consts { /// \defgroup Constants Global Configuration Constants /// /// These constants defined in common/config.h control the configuration /// of some aspects of the server which cannot be changed at runtime. /// Most commonly they are made constant for performance reasons, though /// sometimes it is because a change in the value at runtime could give /// confusing or undefined results. // @{ /// \brief Should python code emit thinking ops static const int debug_thinking = 0; /// \brief Debug level for python code static const int debug_level = 0; /// \brief Length limit of string length for class ids and attributes static const unsigned int id_len = 32; /// \brief Scale factor for time. The may become non-constant static const float time_multiplier = 1.0; /// \brief In Real time how many seconds between ticks static const float basic_tick = time_multiplier * 3.0f; /// \brief Square versions of above, to avoid square roots in calculations static const float square_basic_tick = basic_tick * basic_tick; /// \brief sin() of minimum angle subtended by visible object static const float sight_factor = 0.06f; static const float square_sight_factor = (sight_factor * sight_factor); /// \brief What is the minimum size of an object when calculating visibility static const float minSqrBoxSize = 0.25f; /// \brief What is the minimum size of an object when calculating visibility static const float minBoxSize = 0.5f; /// \brief Id of root world entity extern const char * rootWorldId; /// \brief Integer id of root world entity extern const long rootWorldIntId; /// \brief Version of the software we are running extern const char * version; /// \brief Identifier of this build, taken from "git rev-parse". extern const char * buildId; // @} } #endif // COMMON_CONST_H