// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef PHYSICS_QUATERNION_H #define PHYSICS_QUATERNION_H #include typedef WFMath::Quaternion Quaternion; /** * @brief Creates a quaternion for rotation from one vector to another. * @param from The from vector. * @param to The to vector. * @param fallbackAxis Rotate 180 degrees around this axis if the vectors are anti-parallel. * @return The required rotation. */ template const Quaternion quaternionFromTo(const V & from, const V & to, const V& fallbackAxis); #endif // PHYSICS_QUATERNION_H