// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_ANGULARFACTOR_PROPERTY_H #define RULESETS_ANGULARFACTOR_PROPERTY_H #include "common/Property.h" #include /** * \brief Angular factor property determines how much the entity is allows angular movement. * It's normalized, with 0 being no movement, and 1 being full movement. * \ingroup PropertyClasses */ class AngularFactorProperty: public PropertyBase { protected: WFMath::Vector<3> m_data; public: static constexpr const char* property_name = "angularfactor"; static constexpr const char* property_atlastype = "list"; AngularFactorProperty * copy() const override; const WFMath::Vector<3> & data() const { return m_data; } WFMath::Vector<3> & data() { return m_data; } int get(Atlas::Message::Element & val) const override; void set(const Atlas::Message::Element & val) override; void add(const std::string & key, Atlas::Message::MapType & map) const override; void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const override; }; #endif // RULESETS_ANGULARFACTOR_PROPERTY_H