// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2013 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_BURN_SPEED_PROPERTY_H #define RULESETS_BURN_SPEED_PROPERTY_H #include "common/Property.h" /** * \brief Specifies how fast an entity burns. * \ingroup PropertyClasses */ class BurnSpeedProperty : public Property { public: static constexpr const char* property_name = "burn_speed"; void install(LocatedEntity*, const std::string&) override; void remove(LocatedEntity*, const std::string&) override; HandlerResult operation(LocatedEntity*, const Operation&, OpVector&) override; BurnSpeedProperty* copy() const override; HandlerResult burn_handler(LocatedEntity* e, const Operation& op, OpVector& res); }; #endif // RULESETS_BURN_SPEED_PROPERTY_H