// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_DENSITY_PROPERTY_H #define RULESETS_DENSITY_PROPERTY_H #include "common/Property.h" /** * \brief Density property updates the mass automatically when the size of the entity changes. * * Density is expressed as kg/m3. * * \ingroup PropertyClasses */ class DensityProperty: public Property { public: static constexpr const char* property_name = "density"; void apply(LocatedEntity *) override; DensityProperty * copy() const override; void updateMass(LocatedEntity *entity) const; }; #endif // RULESETS_DENSITY_PROPERTY_H