// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_ENTITY_PROPERTY_H #define RULESETS_ENTITY_PROPERTY_H #include "common/Property.h" #include "modules/EntityRef.h" /// \brief Class to handle an Entity property that references another entity /// \ingroup PropertyClasses class EntityProperty : public PropertyBase { protected: EntityRef m_data; public: static constexpr const char* property_atlastype = "string"; explicit EntityProperty() = default; EntityRef& data() { return m_data; } const EntityRef& data() const { return m_data; } int get(Atlas::Message::Element& val) const override; void set(const Atlas::Message::Element& val) override; void add(const std::string& val, Atlas::Message::MapType& map) const override; void add(const std::string& val, const Atlas::Objects::Entity::RootEntity& ent) const override; EntityProperty* copy() const override; }; #endif // RULESETS_ENTITY_PROPERTY_H