/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef LIMBOPROPERTY_H_ #define LIMBOPROPERTY_H_ #include "common/Property.h" /** * \brief When put on an entity, marks that entity as "limbo". * * I.e. place where non-controlled characters * are put when they die. When the characters then again becomes controlled they will be moved * from limbo to their respawn point. * * \ingroup PropertyClasses */ class LimboProperty : public BoolProperty { public: static constexpr const char* property_name = "limbo"; LimboProperty * copy() const override; void install(LocatedEntity *, const std::string &) override; void remove(LocatedEntity *, const std::string &) override; }; #endif /* LIMBOPROPERTY_H_ */