// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_MIND_FACTORY_H #define RULESETS_MIND_FACTORY_H #include class BaseMind; template class ScriptKit; class MindKit { protected: MindKit(); public: ScriptKit * m_scriptFactory; virtual ~MindKit() = 0; virtual BaseMind * newMind(const std::string & id, long) const = 0; }; /// \brief Factory class for creating minds /// /// A mind consists of a C++ base class and an associated script object class MindFactory : public MindKit { public: ~MindFactory() override = default; BaseMind * newMind(const std::string &, long) const override; }; #endif // RULESETS_MIND_FACTORY_H