// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_TERRAIN_MOD_PROPERTY_H #define RULESETS_TERRAIN_MOD_PROPERTY_H #include "rulesets/TerrainEffectorProperty.h" #include "physics/Vector3D.h" namespace Mercator { class TerrainMod; } class TerrainProperty; class TerrainModTranslator; /// \brief Class to handle Entity terrain modifier property /// \ingroup PropertyClasses class TerrainModProperty : public TerrainEffectorProperty { public: static constexpr const char* property_name = "terrainmod"; TerrainModProperty(); ~TerrainModProperty() override; TerrainModProperty* copy() const override; void apply(LocatedEntity*) override; /// \brief Constructs a Mercator::TerrainMod from Atlas data Mercator::TerrainMod* parseModData(const WFMath::Point<3>& pos, const WFMath::Quaternion& orientation) const; /// \brief Retrieve a sub attribute of the property int getAttr(const std::string&, Atlas::Message::Element&) const; /// \brief Modify a sub attribute of the property void setAttr(const std::string&, const Atlas::Message::Element&); protected: TerrainModTranslator* m_translator; }; #endif // RULESETS_TERRAIN_MOD_PROPERTY_H