// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_VECTOR3PROPERTY_H_ #define RULESETS_VECTOR3PROPERTY_H_ #include "common/Property.h" #include /** * \brief A property containing a WFMath::Vector<3>. * * \ingroup PropertyClasses */ class Vector3Property: public PropertyBase { public: static constexpr const char* property_atlastype = "list"; explicit Vector3Property() = default; Vector3Property(const Vector3Property& rhs); ~Vector3Property() override = default; int get(Atlas::Message::Element & val) const override; void set(const Atlas::Message::Element &) override; const WFMath::Vector<3>& data() const { return m_data; } WFMath::Vector<3>& data() { return m_data; } Vector3Property * copy() const override; protected: WFMath::Vector<3> m_data; }; #endif /* RULESETS_VECTOR3PROPERTY_H_ */