/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef HAVE_CONFIG_H #endif #include "VoidDomain.h" VoidDomain::VoidDomain(LocatedEntity& entity) : Domain(entity) { } void VoidDomain::tick(double t, OpVector& res) { } bool VoidDomain::isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const { //The entity to which the domain belongs can see its content, otherwise nothing can be seen. return &observingEntity == &m_entity; } void VoidDomain::getVisibleEntitiesFor(const LocatedEntity& observingEntity, std::list& entityList) const { //Can't see anything } void VoidDomain::addEntity(LocatedEntity& entity) { } void VoidDomain::removeEntity(LocatedEntity& entity) { }