// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_ENTITY_BUILDER_H #define SERVER_ENTITY_BUILDER_H #include #include #include #include #include "EntityFactory.h" class BaseWorld; class LocatedEntity; class LocatedEntity; class EntityKit; class Task; class TaskKit; class CorePropertyManager; typedef std::map FactoryDict; typedef std::map TaskFactoryDict; typedef std::multimap TaskFactoryMultimap; typedef std::map TaskFactoryActivationDict; /// \brief Builder to handle the creation of all entities for the world. /// /// Uses PersistantThingFactory to store information about entity types, and /// create them. Handles connecting entities to their persistor as required. class EntityBuilder { protected: explicit EntityBuilder(); ~EntityBuilder(); static EntityBuilder * m_instance; std::unique_ptr m_propertyManager; FactoryDict m_entityFactories; TaskFactoryDict m_taskFactories; TaskFactoryActivationDict m_taskActivations; void installBaseFactory(const std::string & class_name, const std::string & parent, EntityKit * factory); public: static void init() { m_instance = new EntityBuilder(); } static EntityBuilder * instance() { return m_instance; } static void del() { if (m_instance != 0) { delete m_instance; m_instance = 0; } } int installFactory(const std::string & class_name, const Atlas::Objects::Root & class_desc, EntityKit * factory); EntityKit * getClassFactory(const std::string & class_name); LocatedEntity * newEntity(const std::string & id, long intId, const std::string & type, const Atlas::Objects::Entity::RootEntity & attrs, const BaseWorld & world) const; LocatedEntity * newChildEntity(const std::string & id, long intId, const std::string & type, const Atlas::Objects::Entity::RootEntity & attrs, LocatedEntity & parentEntity) const; void flushFactories(); bool isTask(const std::string & class_name); bool hasTask(const std::string & class_name); Task * buildTask(TaskKit * factory, LocatedEntity & owner) const; Task * newTask(const std::string & class_name, LocatedEntity & owner) const; void installTaskFactory(const std::string & class_name, TaskKit * factory); TaskKit * getTaskFactory(const std::string & class_name); void addTaskActivation(const std::string & tool, const std::string & op, TaskKit * factory); Task * activateTask(const std::string & tool, const std::string & op, LocatedEntity * target, LocatedEntity & owner) const; friend class EntityBuildertest; }; #endif // SERVER_ENTITY_BUILDER_H