// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_JUNCTURE_H #define SERVER_JUNCTURE_H #include "ConnectableRouter.h" #include #include class CommPeer; class Connection; class LocatedEntity; class Peer; class PeerAddress; /// \brief Class managing and persisting connections to another server that /// is peered to this one /// /// This is the main point of dispatch for any operation from the manager of /// the peer connection. It represents the persistent part of a relationship /// with another server. Network session specific state is handled by /// the Peer object, which this object holds a reference to, but does not /// own. class Juncture : public ConnectableRouter, virtual public sigc::trackable { protected: PeerAddress * m_address; std::weak_ptr m_socket; Peer * m_peer; long m_connectRef; std::string m_host; int m_port; void onSocketConnected(); void onSocketFailed(); void onPeerLost(); void onPeerReplied(const Operation &); int attemptConnect(const std::string &, int); public: Juncture(Connection *, const std::string & id, long iid); virtual ~Juncture(); virtual void externalOperation(const Operation & op, Link &); virtual void operation(const Operation &, OpVector &); virtual void addToMessage(Atlas::Message::MapType &) const; virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const; void LoginOperation(const Operation &, OpVector &); void OtherOperation(const Operation &, OpVector &); void customConnectOperation(const Operation &, OpVector &); int teleportEntity(const LocatedEntity *); }; #endif // SERVER_JUNCTURE_H