// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_RULE_HANDLER_H #define SERVER_RULE_HANDLER_H #include "common/TypeNode.h" #include /// \brief Handle processing and updating of task ruless class RuleHandler { public: virtual ~RuleHandler() = default; virtual int check(const Atlas::Objects::Root & desc) = 0; virtual int install(const std::string &, const std::string &, const Atlas::Objects::Root & desc, std::string &, std::string &, std::map& changes) = 0; virtual int update(const std::string &, const Atlas::Objects::Root & desc, std::map& changes) = 0; static int getScriptDetails(const Atlas::Message::MapType &, const std::string &, const std::string &, std::string &, std::string &); }; #endif // SERVER_RULE_HANDLER_H