// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_RULESET_H #define SERVER_RULESET_H #include "common/TypeNode.h" #include "common/Singleton.h" #include #include #include #include #include class EntityBuilder; class EntityKit; class RuleHandler; class EntityRuleHandler; class TaskRuleHandler; class OpRuleHandler; class PropertyRuleHandler; class ArchetypeRuleHandler; class TaskKit; /// \brief Class to handle rules that cannot yet be installed, and the reason class RuleWaiting { public: /// Name of the rule. std::string name; /// Complete description of the rule. Atlas::Objects::Root desc; /// Message giving a description of why this rule has not been installed. std::string reason; }; typedef std::multimap RuleWaitList; /// \brief Builder to handle the creation of all entities for the world. /// /// Uses PersistantThingFactory to store information about entity types, and /// create them. Handles connecting entities to their persistor as required. class Ruleset : public Singleton{ protected: std::unique_ptrm_taskHandler; std::unique_ptr m_entityHandler; std::unique_ptr m_opHandler; std::unique_ptr m_propertyHandler; std::unique_ptr m_archetypeHandler; RuleWaitList m_waitingRules; std::set m_changedRules; boost::asio::io_service& m_io_service; void installItem(const std::string & class_name, const Atlas::Objects::Root & class_desc, std::map& changes); int installRuleInner(const std::string & class_name, const Atlas::Objects::Root & class_desc, std::string & dependent, std::string & reason, std::map& changes); int modifyRuleInner(const std::string &class_name, const Atlas::Objects::Root &class_desc, std::map &changes); void getRulesFromFiles(const std::string &, std::map &); void waitForRule(const std::string & class_name, const Atlas::Objects::Root & class_desc, const std::string & dependent, const std::string & reason); void processChangedRules(); public: explicit Ruleset(EntityBuilder * eb, boost::asio::io_service& io_service); ~Ruleset(); void loadRules(const std::string &); int installRule(const std::string & class_name, const std::string & section, const Atlas::Objects::Root & class_desc); int modifyRule(const std::string & class_name, const Atlas::Objects::Root & class_desc); friend class Rulesetintegration; }; #endif // SERVER_RULESET_H