// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "TestWorld.h" #include "server/Connection.h" #include "server/ServerRouting.h" #include "rulesets/Character.h" #include "rulesets/ExternalMind.h" #include "common/const.h" #include "common/log.h" #include "common/TypeNode.h" #include #include #include #include using Atlas::Objects::Operation::RootOperation; using String::compose; class ConnectionCharacterintegration : public Cyphesis::TestBase { protected: long m_id_counter; static LogEvent m_logEvent_logged; static Operation m_Link_send_sent; static Operation m_BaseWorld_message_called; static LocatedEntity * m_BaseWorld_message_called_from; ServerRouting * m_server; Connection * m_connection; Character * m_character; TypeNode * m_characterType; public: ConnectionCharacterintegration(); void setup(); void teardown(); void test_connect_up(); void test_connected(); void test_unlinked(); void test_external_op(); static void logEvent_logged(LogEvent le); static void Link_send_sent(const Operation & op); static void BaseWorld_message_called(const Operation & op, LocatedEntity &); }; LogEvent ConnectionCharacterintegration::m_logEvent_logged = NONE; Operation ConnectionCharacterintegration::m_Link_send_sent(0); Operation ConnectionCharacterintegration::m_BaseWorld_message_called(0); LocatedEntity * ConnectionCharacterintegration::m_BaseWorld_message_called_from(0); void ConnectionCharacterintegration::logEvent_logged(LogEvent le) { m_logEvent_logged = le; } void ConnectionCharacterintegration::Link_send_sent(const Operation & op) { m_Link_send_sent = op; } void ConnectionCharacterintegration::BaseWorld_message_called( const Operation & op, LocatedEntity & ent) { m_BaseWorld_message_called = op; m_BaseWorld_message_called_from = &ent; } ConnectionCharacterintegration::ConnectionCharacterintegration() : m_id_counter(0L), m_connection(0), m_character(0), m_characterType(0) { ADD_TEST(ConnectionCharacterintegration::test_connect_up); ADD_TEST(ConnectionCharacterintegration::test_connected); ADD_TEST(ConnectionCharacterintegration::test_unlinked); ADD_TEST(ConnectionCharacterintegration::test_external_op); } void ConnectionCharacterintegration::setup() { m_Link_send_sent = 0; Entity * gw = new Entity(compose("%1", m_id_counter), m_id_counter++); m_server = new ServerRouting(*new TestWorld(*gw), "dd7452be-0137-4664-b90e-77dfb395ac39", "a2feda8e-62e9-4ba0-95c4-09f92eda6a78", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); m_connection = new Connection(*(CommSocket*)0, *m_server, "25251955-7e8c-4043-8a5e-adfb8a1e76f7", compose("%1", m_id_counter), m_id_counter++); m_character = new Character(compose("%1", m_id_counter), m_id_counter++); m_characterType = new TypeNode("test_avatar"); m_character->setType(m_characterType); m_connection->addObject(m_character); m_BaseWorld_message_called = 0; m_BaseWorld_message_called_from = 0; } void ConnectionCharacterintegration::teardown() { delete m_connection; delete m_character; delete m_characterType; delete m_server; } void ConnectionCharacterintegration::test_connect_up() { // Dispatching an external op from the character should cause it to // get connected up with an external mind RootOperation op; op->setFrom(m_character->getId()); ASSERT_NULL(m_character->m_externalMind); m_connection->externalOperation(op, *m_connection); ASSERT_NOT_NULL(m_character->m_externalMind); ExternalMind * em = dynamic_cast(m_character->m_externalMind); ASSERT_NOT_NULL(em); ASSERT_TRUE(em->isLinked()); ASSERT_TRUE(em->isLinkedTo(m_connection)); ASSERT_TRUE(m_Link_send_sent.isValid()); ASSERT_EQUAL(m_Link_send_sent->getClassNo(), Atlas::Objects::Operation::INFO_NO); ASSERT_EQUAL(m_logEvent_logged, TAKE_CHAR); } void ConnectionCharacterintegration::test_connected() { // Dispatching an external op from the character should have no effect // if the external mind is already in place. m_character->linkExternal(m_connection); ASSERT_NOT_NULL(m_character->m_externalMind); ExternalMind * em = dynamic_cast(m_character->m_externalMind); ASSERT_NOT_NULL(em); ASSERT_TRUE(em->isLinked()); ASSERT_TRUE(em->isLinkedTo(m_connection)); Router * saved_em = m_character->m_externalMind; RootOperation op; op->setFrom(m_character->getId()); m_connection->externalOperation(op, *m_connection); ASSERT_TRUE(!m_Link_send_sent.isValid()); ASSERT_NOT_EQUAL(m_logEvent_logged, TAKE_CHAR); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_EQUAL(m_character->m_externalMind, saved_em); em = dynamic_cast(m_character->m_externalMind); ASSERT_NOT_NULL(em); ASSERT_TRUE(em->isLinked()); ASSERT_TRUE(em->isLinkedTo(m_connection)); } void ConnectionCharacterintegration::test_unlinked() { // Dispatching an external op from the character if the external mind is // already in place, but is not linked to a connection should link it // back up. m_character->linkExternal(m_connection); ASSERT_NOT_NULL(m_character->m_externalMind); ExternalMind * em = dynamic_cast(m_character->m_externalMind); ASSERT_NOT_NULL(em); ASSERT_TRUE(em->isLinked()); ASSERT_TRUE(em->isLinkedTo(m_connection)); // Remove the link from the external mind back to m_connection em->linkUp(0); ASSERT_TRUE(!em->isLinked()); Router * saved_em = m_character->m_externalMind; RootOperation op; op->setFrom(m_character->getId()); m_connection->externalOperation(op, *m_connection); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_EQUAL(m_character->m_externalMind, saved_em); em = dynamic_cast(m_character->m_externalMind); ASSERT_NOT_NULL(em); ASSERT_TRUE(em->isLinked()); ASSERT_TRUE(em->isLinkedTo(m_connection)); ASSERT_TRUE(m_Link_send_sent.isValid()); ASSERT_EQUAL(m_logEvent_logged, TAKE_CHAR); } void ConnectionCharacterintegration::test_external_op() { // Dispatching a Talk external op from the character should result in // it being passed on to the world. m_character->linkExternal(m_connection); Atlas::Objects::Operation::Talk op; op->setFrom(m_character->getId()); m_connection->externalOperation(op, *m_connection); // BaseWorld::message should have been called from Enitty::sendWorld // with the Talk operation, modified to have TO set to the character. ASSERT_TRUE(m_BaseWorld_message_called.isValid()); ASSERT_EQUAL(m_BaseWorld_message_called->getClassNo(), Atlas::Objects::Operation::TALK_NO); ASSERT_TRUE(!m_BaseWorld_message_called->isDefaultTo()); ASSERT_EQUAL(m_BaseWorld_message_called->getTo(), m_character->getId()); ASSERT_NOT_NULL(m_BaseWorld_message_called_from); ASSERT_EQUAL(m_BaseWorld_message_called_from, m_character); } void TestWorld::message(const Operation & op, LocatedEntity & ent) { ConnectionCharacterintegration::BaseWorld_message_called(op, ent); } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } int main() { ConnectionCharacterintegration t; return t.run(); } // stubs #include "server/Lobby.h" #include "server/Player.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/Domain.h" #include "rulesets/EntityProperty.h" #include "rulesets/ExternalProperty.h" #include "rulesets/OutfitProperty.h" #include "rulesets/Script.h" #include "rulesets/StatusProperty.h" #include "rulesets/Task.h" #include "rulesets/TasksProperty.h" #include "common/CommSocket.h" #include "common/Inheritance.h" #include "common/Property_impl.h" #include "common/PropertyManager.h" #include "stubs/common/stubCustom.h" #include "stubs/server/stubAccount.h" #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/rulesets/stubThing.h" #include "stubs/rulesets/stubTasksProperty.h" #include "stubs/rulesets/stubOutfitProperty.h" #include "stubs/common/stubVariable.h" #include "stubs/common/stubMonitors.h" #include "stubs/rulesets/stubProxyMind.h" #include "stubs/rulesets/stubBaseMind.h" #include "stubs/rulesets/stubMemEntity.h" #include "stubs/rulesets/stubMemMap.h" #include "stubs/server/stubExternalMindsManager.h" #include "stubs/server/stubExternalMindsConnection.h" #include "stubs/common/stubOperationsDispatcher.h" #include "stubs/modules/stubDateTime.h" #include "stubs/modules/stubWorldTime.h" #include "stubs/modules/stubLocation.h" #include "stubs/physics/stubVector3D.h" #include "stubs/rulesets/stubPedestrian.h" #include "stubs/rulesets/stubMovement.h" using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; bool restricted_flag; CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { } CommSocket::~CommSocket() { } int CommSocket::flush() { return 0; } #include "stubs/server/stubPlayer.h" ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void ServerRouting::externalOperation(const Operation &, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) : Router(id, intId), m_server(s) { } Lobby::~Lobby() { } void Lobby::delAccount(Account * ac) { } void Lobby::addToMessage(MapType & omap) const { } void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Lobby::addAccount(Account * ac) { } void Lobby::externalOperation(const Operation &, Link &) { } void Lobby::operation(const Operation & op, OpVector & res) { } ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ExternalProperty * ExternalProperty::copy() const { return 0; } #define STUB_Entity_destroy void Entity::destroy() { destroyed.emit(); } #define STUB_Entity_setProperty PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return m_properties[name] = prop; } #define STUB_Entity_sendWorld void Entity::sendWorld(const Operation & op) { BaseWorld::instance().message(op, *this); } #define STUB_Entity_setType void Entity::setType(const TypeNode* t) { m_type = t; } #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubEntityProperty.h" Task::~Task() { } void Task::initTask(const Operation & op, OpVector & res) { } void Task::operation(const Operation & op, OpVector & res) { } void Task::irrelevant() { } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::install(TypeNode *, const std::string & name) { } void PropertyBase::remove(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isInt()) { this->m_data = e.asInt(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isNum()) { this->m_data = e.asNum(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isString()) { this->m_data = e.String(); } } template class Property; template class Property; template class Property; SoftProperty::SoftProperty(const Atlas::Message::Element & data) : PropertyBase(0), m_data(data) { } int SoftProperty::get(Atlas::Message::Element & val) const { val = m_data; return 0; } void SoftProperty::set(const Atlas::Message::Element & val) { } SoftProperty * SoftProperty::copy() const { return 0; } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ContainsProperty * ContainsProperty::copy() const { return 0; } StatusProperty * StatusProperty::copy() const { return 0; } void StatusProperty::apply(LocatedEntity * owner) { } BBoxProperty::BBoxProperty() { } void BBoxProperty::apply(LocatedEntity * ent) { } int BBoxProperty::get(Element & val) const { return -1; } void BBoxProperty::set(const Element & val) { } void BBoxProperty::add(const std::string & key, MapType & map) const { } void BBoxProperty::add(const std::string & key, const RootEntity & ent) const { } BBoxProperty * BBoxProperty::copy() const { return 0; } #include "stubs/common/stubPropertyManager.h" Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const OpVector& opVector) const { } void Link::send(const Operation & op) const { ConnectionCharacterintegration::Link_send_sent(op); } void Link::sendError(const Operation & op, const std::string &, const std::string &) const { } void Link::disconnect() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } void Router::clientError(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::~TypeNode() { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; delete &m_gameWorld; } double BaseWorld::getTime() const { return .0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } LocatedEntity& BaseWorld::getDefaultLocation() { return m_gameWorld; } LocatedEntity& BaseWorld::getDefaultLocation() const { return m_gameWorld; } LocatedEntity& BaseWorld::getRootEntity() { return m_gameWorld; } LocatedEntity& BaseWorld::getRootEntity() const { return m_gameWorld; } #ifndef STUB_Inheritance_getClass #define STUB_Inheritance_getClass const Atlas::Objects::Root& Inheritance::getClass(const std::string & parent) { return noClass; } #endif //STUB_Inheritance_getClass #ifndef STUB_Inheritance_getType #define STUB_Inheritance_getType const TypeNode* Inheritance::getType(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second;} #endif //STUB_Inheritance_getType #include "stubs/common/stubInheritance.h" EntityRef::EntityRef(LocatedEntity* e) : m_inner(e) { } EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner) { } EntityRef& EntityRef::operator=(const EntityRef& ref) { m_inner = ref.m_inner; return *this; } void EntityRef::onEntityDeleted() { } template const Quaternion quaternionFromTo(const V & from, const V & to) { return Quaternion(1.f, 0.f, 0.f, 0.f); } template const Quaternion quaternionFromTo(const Vector3D &, const Vector3D&); void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { ConnectionCharacterintegration::logEvent_logged(lev); } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } static long idGenerator = 0; long newId(std::string & id) { static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; } void hash_password(const std::string & pwd, const std::string & salt, std::string & hash ) { } int check_password(const std::string & pwd, const std::string & hash) { return 0; }