// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "physics/Quaternion.h" #include #include #include int main() { WFMath::Vector<3> east(1,0,0), north(0,1,0), west(-1,0,0); WFMath::Vector<3> up(0,0,1), down(0,0,-1); Quaternion rotation; // Normal 90 degree rotation rotation = quaternionFromTo(east, north, up); // No rotation to cover special case rotation = quaternionFromTo(east, east, up); // Exact 180 to cover special case rotation = quaternionFromTo(east, west, up); // Exact 180 to cover other part of same case rotation = quaternionFromTo(up, down, west); return 0; }