// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "IGEntityExerciser.h" #include "allOperations.h" #include "rulesets/Thing.h" #include "rulesets/Domain.h" #include "common/const.h" #include "common/id.h" #include "common/log.h" #include "common/Property_impl.h" #include "common/TypeNode.h" #include "stubs/common/stubCustom.h" #include "stubs/common/stubRouter.h" #include "stubs/common/stubTypeNode.h" #include "stubs/common/stubPropertyManager.h" #include "stubs/modules/stubLocation.h" #include "stubs/common/stubProperty.h" #include "stubs/rulesets/stubDomain.h" #include "stubs/rulesets/stubPropelProperty.h" #include "TestDomain.h" #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Entity::RootEntity; int main() { Thing e("1", 1); TypeNode type("thing"); e.setType(&type); IGEntityExerciser ee(e); // Throw an op of every type at the entity ee.runOperations(); // Subscribe the entity to every class of op std::set opNames; ee.addAllOperations(opNames); // Throw an op of every type at the entity again now it is subscribed ee.runOperations(); return 0; } //stubs void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubEntityProperty.h" #define STUB_LocatedEntity_isVisibleForOtherEntity bool LocatedEntity::isVisibleForOtherEntity(const LocatedEntity* watcher) const { return true; } #define STUB_LocatedEntity_makeContainer void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } #define STUB_LocatedEntity_changeContainer void LocatedEntity::changeContainer(LocatedEntity * new_loc) { assert(m_location.m_loc != 0); assert(m_location.m_loc->m_contains != 0); m_location.m_loc->m_contains->erase(this); if (m_location.m_loc->m_contains->empty()) { m_location.m_loc->onUpdated(); } new_loc->makeContainer(); bool was_empty = new_loc->m_contains->empty(); new_loc->m_contains->insert(this); if (was_empty) { new_loc->onUpdated(); } assert(m_location.m_loc->checkRef() > 0); LocatedEntity* oldLoc = m_location.m_loc; m_location.m_loc = new_loc; m_location.m_loc->incRef(); assert(m_location.m_loc->checkRef() > 0); onContainered(oldLoc); oldLoc->decRef(); } #define STUB_LocatedEntity_broadcast void LocatedEntity::broadcast(const Atlas::Objects::Operation::RootOperation& op, OpVector& res) const { auto copy = op.copy(); copy->setTo(getId()); res.push_back(copy); } #include "stubs/rulesets/stubLocatedEntity.h" void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } double BaseWorld::getTime() const { return 0; } void log(LogLevel lvl, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } template int fromStdVector(Point3D & p, const std::vector & vf) { if (vf.size() != 3) { return -1; } p[0] = vf[0]; p[1] = vf[1]; p[2] = vf[2]; p.setValid(); return 0; } template int fromStdVector(Vector3D & v, const std::vector & vf) { if (vf.size() != 3) { return -1; } v[0] = vf[0]; v[1] = vf[1]; v[2] = vf[2]; v.setValid(); return 0; } template int fromStdVector(Point3D & p, const std::vector & vf); template int fromStdVector(Vector3D & v, const std::vector & vf); float squareDistance(const Point3D & u, const Point3D & v) { return 1.f; }