// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "common/id.h" #include "common/Database.h" #include "common/globals.h" #include "common/log.h" #include int main() { database_flag = false; std::string id; long int_id = newId(id); assert(!id.empty()); assert(int_id > 0); database_flag = true; int_id = newId(id); assert(!id.empty()); assert(int_id > 0); return 0; } // stubs bool database_flag = true; void log(LogLevel lvl, const std::string & msg) { } Database * Database::m_instance = nullptr; Database * Database::instance() { if (m_instance == nullptr) { m_instance = new Database(); } return m_instance; } Database::Database() : m_rule_db("rules"), m_queryInProgress(false), m_connection(nullptr) { } long Database::newId(std::string & id) { return 1; }