// AUTOGENERATED file, created by the tool generate_stub.py, don't edit! // If you want to add your own functionality, instead edit the stubEntityRuleHandler_custom.h file. #include "server/EntityRuleHandler.h" #include "stubEntityRuleHandler_custom.h" #ifndef STUB_SERVER_ENTITYRULEHANDLER_H #define STUB_SERVER_ENTITYRULEHANDLER_H #ifndef STUB_EntityRuleHandler_populateEntityFactory //#define STUB_EntityRuleHandler_populateEntityFactory int EntityRuleHandler::populateEntityFactory(const std::string & class_name, EntityFactoryBase * factory, const Atlas::Message::MapType & class_desc, std::string & dependent, std::string & reason) { return 0; } #endif //STUB_EntityRuleHandler_populateEntityFactory #ifndef STUB_EntityRuleHandler_installEntityClass //#define STUB_EntityRuleHandler_installEntityClass int EntityRuleHandler::installEntityClass(const std::string & class_name, const std::string & parent, const Atlas::Objects::Root & class_desc, std::string & dependent, std::string & reason, std::map& changes) { return 0; } #endif //STUB_EntityRuleHandler_installEntityClass #ifndef STUB_EntityRuleHandler_installEntityClass //#define STUB_EntityRuleHandler_installEntityClass int EntityRuleHandler::installEntityClass(const std::string & class_name, const std::string & parent, const Atlas::Objects::Root & class_desc, std::string & dependent, std::string & reason, EntityFactoryBase* factory, std::map& changes) { return 0; } #endif //STUB_EntityRuleHandler_installEntityClass #ifndef STUB_EntityRuleHandler_modifyEntityClass //#define STUB_EntityRuleHandler_modifyEntityClass int EntityRuleHandler::modifyEntityClass(const std::string & class_name, const Atlas::Objects::Root & class_desc, std::map& changes) { return 0; } #endif //STUB_EntityRuleHandler_modifyEntityClass #ifndef STUB_EntityRuleHandler_EntityRuleHandler //#define STUB_EntityRuleHandler_EntityRuleHandler EntityRuleHandler::EntityRuleHandler(EntityBuilder * eb) : RuleHandler(eb) , m_builder(nullptr) { } #endif //STUB_EntityRuleHandler_EntityRuleHandler #ifndef STUB_EntityRuleHandler_check //#define STUB_EntityRuleHandler_check int EntityRuleHandler::check(const Atlas::Objects::Root & desc) { return 0; } #endif //STUB_EntityRuleHandler_check #ifndef STUB_EntityRuleHandler_install //#define STUB_EntityRuleHandler_install int EntityRuleHandler::install(const std::string &, const std::string &, const Atlas::Objects::Root & desc, std::string &, std::string &, std::map& changes) { return 0; } #endif //STUB_EntityRuleHandler_install #ifndef STUB_EntityRuleHandler_update //#define STUB_EntityRuleHandler_update int EntityRuleHandler::update(const std::string &, const Atlas::Objects::Root & desc, std::map& changes) { return 0; } #endif //STUB_EntityRuleHandler_update #endif