/* Copyright (C) 2013 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef AGENTCREATIONTASK_H_ #define AGENTCREATIONTASK_H_ #include "common/ClientTask.h" /** * A client task for creating a new agent in the game world. */ class AgentCreationTask: public ClientTask { public: /** * Ctor. * @param account_id The id of the logged in account. * @param agent_type The type of agent to create. * @param agent_id A string into which the agent id * (once created) will be put. */ AgentCreationTask(const std::string& account_id, const std::string& agent_type, std::string& agent_id); virtual ~AgentCreationTask(); /// \brief Set up the task processing user arguments virtual void setup(const std::string & arg, OpVector &); /// \brief Handle an operation from the server virtual void operation(const Operation &, OpVector &); protected: /** * The id of the logged in account. */ const std::string m_account_id; /** * The type of the agent. */ const std::string m_agent_type; /** * Reference to an external string into which the id of the created * agent entity will be written. */ std::string& m_agent_id; /** * Keeps track of the serial number of the sent op. */ long int m_serial_no; }; #endif /* AGENTCREATIONTASK_H_ */