// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "JunctureContext.h" #include "common/debug.h" #include #include using Atlas::Objects::Operation::RootOperation; static const bool debug_flag = false; JunctureContext::JunctureContext(Interactive & i, const std::string & id) : IdContext(i, id) { } bool JunctureContext::accept(const RootOperation& op) const { debug(std::cout << "Checking juncture context to see if it matches" << std::endl << std::flush;); if (m_refNo != 0L && !op->isDefaultRefno() && op->getRefno() == m_refNo) { std::cout << "It does!" << std::endl << std::flush; return true; } return false; } int JunctureContext::dispatch(const RootOperation & op) { debug(std::cout << "Juncture dispatch!" << std::endl << std::flush;); // If we get an info op here, it can mean something succeeded, like // connection or login. return 0; } std::string JunctureContext::repr() const { return "junc"; } bool JunctureContext::checkContextCommand(const struct command *) { return false; }