// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "CommPeer.h" #include "CommAsioClient_impl.h" #include "Peer.h" #include #include using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Info; /// \brief Constructor remote peer socket object. /// /// @param svr Reference to the object that manages all socket communication. /// @param name The name of the peer instance. /// @param password Password to login with on peer CommPeer::CommPeer(const std::string & name, boost::asio::io_service& io_service) : CommAsioClient(name, io_service), m_auth_timer(io_service) { } CommPeer::~CommPeer() { } /// \brief Connect to a remote peer on a specific port /// /// @param host The hostname of the peer to connect to /// @param port The port to connect on void CommPeer::connect(const std::string & host, int port) { connect( boost::asio::ip::tcp::endpoint( boost::asio::ip::address::from_string(host), port)); } /// \brief Connect to a remote peer wath a specific address info /// /// @param endpoint The address info of the peer to connect to void CommPeer::connect(const boost::asio::ip::tcp::endpoint& endpoint) { auto self(this->shared_from_this()); mSocket.async_connect(endpoint, [this, self](const boost::system::error_code& ec) { if (!ec) { connected.emit(); } else { failed.emit(); } }); } void CommPeer::setup(Link * connection) { startConnect(connection); m_start_auth = boost::posix_time::microsec_clock::local_time(); m_auth_timer.expires_from_now(boost::posix_time::seconds(1)); m_auth_timer.async_wait([this](const boost::system::error_code& ec){ if (!ec) { this->checkAuth(); } }); } /// \brief Called periodically by the server /// /// \param t The current time at the time of calling void CommPeer::checkAuth() { // Wait for the negotiation to finish with the peer if (m_negotiate != 0) { if ((boost::posix_time::microsec_clock::local_time() - m_start_auth).seconds() > 10) { log(NOTICE, "Client disconnected because of negotiation timeout."); mSocket.cancel(); return; } } else { Peer *peer = dynamic_cast(m_link); if (peer == nullptr) { log(WARNING, "Casting CommPeer connection to Peer failed"); return; } // Check if we have been stuck in a state of authentication in-progress // for over 20 seconds. If so, disconnect from and remove peer. if ((boost::posix_time::microsec_clock::local_time() - m_start_auth).seconds() > 20) { if (peer->getAuthState() == PEER_AUTHENTICATING) { log(NOTICE, "Peer disconnected because authentication timed out."); mSocket.cancel(); return; } } if (peer->getAuthState() == PEER_AUTHENTICATED) { peer->cleanTeleports(); return; } } m_auth_timer.expires_from_now(boost::posix_time::seconds(1)); m_auth_timer.async_wait([this](const boost::system::error_code& ec){ this->checkAuth(); }); }