// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "PropertyFactory_impl.h" #include "Property.h" PropertyKit::~PropertyKit() { } /// \brief Create a new Property instance PropertyBase * PropertyKit::newProperty() { return 0; } /// \brief Create a copy of this factory. /// /// This is typically used when installing a new data driven property type /// to create a factory which inherits from a previously installed type. /// @return a new property factory object PropertyKit * PropertyKit::duplicateFactory() const { return 0; } /// \brief create factory which extends this to support scripts /// /// This is typically used when installing a new data driven property type /// to create a factory which inherits from a previously installed type, and /// adds the facility to allow the property to have a script associated with /// it. /// @return a new property factory object PropertyKit * PropertyKit::scriptPropertyFactory() const { return 0; }